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2022-07-04glTF exporter: Fix T99306 : Fix camera & light export when Yup is offv3.2.2v3.2.1blender-v3.2-releaseJulien Duroure
2022-04-29glTF exporter: fix missing objects when instancing local nested collectionsJulien Duroure
2022-04-22glTF exporter: Use rest pose for armature when 'use current frame' is offJulien Duroure
2022-04-03glTF export: fix bone export when Yup is offJulien Duroure
2022-03-29glTF exporter: Armature extports all actionsscreenshots-manualJulien Duroure
When scene contains only 1 armature, it will export all actions, not only active + NLA
2022-03-29glTF exporter: Manage skinning when some vertices are not weights at allJulien Duroure
2022-03-13glTF exporter: add filter hook for user extensions.Julien Duroure
You can change filter tag to change default filtering
2022-03-13glTF exporter: export armature without skined mesh as skin in glTF filesJulien Duroure
At import, this will be defined as armature/joints instead of empties
2022-03-10Cleanup: trailing spaceCampbell Barton
2022-03-02glTF exporter: Big refactoringJulien Duroure
- precompute tree before export - manage collections / instances / linked - use custom cache to avoid name collision - animations are baked from world matrix More info on https://github.com/KhronosGroup/glTF-Blender-IO