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2022-04-03glTF export: fix bone export when Yup is offJulien Duroure
2022-03-31glTF exporter: fix exporting single armature actionsJulien Duroure
2022-03-29glTF exporter: Armature extports all actionsscreenshots-manualJulien Duroure
When scene contains only 1 armature, it will export all actions, not only active + NLA
2022-03-29glTF exporter performance. Better cache managementJulien Duroure
Better management of case of multiple object with each multiple actions
2022-03-29glTF exporter: Fix transmission exportJulien Duroure
2022-03-29glTF exporter: Manage skinning when some vertices are not weights at allJulien Duroure
2022-03-29glTF exporter: Fix T96517 better instance management when no modifiersJulien Duroure
2022-03-13glTF exporter: Manage active UVMap correclty, when there is no UVMap used in ↵Julien Duroure
node tree
2022-03-13glTF exporter: add filter hook for user extensions.Julien Duroure
You can change filter tag to change default filtering
2022-03-13glTF exporter: export armature without skined mesh as skin in glTF filesJulien Duroure
At import, this will be defined as armature/joints instead of empties
2022-03-10glTF exporter: add TODO commentJulien Duroure
2022-03-10Cleanup: trailing spaceCampbell Barton
2022-03-03glTF exporter: fix PBR values when emission node is usedJulien Duroure
2022-03-02glTF exporter: Big refactoringJulien Duroure
- precompute tree before export - manage collections / instances / linked - use custom cache to avoid name collision - animations are baked from world matrix More info on https://github.com/KhronosGroup/glTF-Blender-IO
2022-02-22Merge branch 'blender-v3.1-release'Julien Duroure
2022-02-22glTF exporter: optimized anims can now be disabledJulien Duroure
2022-02-16Merge branch 'blender-v3.1-release'Julien Duroure
2022-02-16glTF exporter: add new animation hooksJulien Duroure
2022-02-16Cleanup: trailing spaceCampbell Barton
2022-02-12Merge branch 'blender-v3.1-release'Julien Duroure
2022-02-12glTF exporter: Option to not export texture imagesJulien Duroure
2022-02-12Merge branch 'blender-v3.1-release'Julien Duroure
2022-02-12glTF exporter: workaround for image size copy not storedJulien Duroure
2022-02-12Merge branch 'blender-v3.1-release'Julien Duroure
2022-02-12glTF exporter: manage factors for Clearcoat extensionJulien Duroure
2022-02-11File headers: use SPDX license identifiersCampbell Barton
See T95597
2022-02-06glTF exporter: remove proxy managementJulien Duroure
2022-01-20glTF exporter: Use custom range on actionJulien Duroure
2022-01-20glTF exporter: images may be needlessly re-encoded in some casesJulien Duroure
2022-01-20glTF exporter: Better jpeg image detectionJulien Duroure
2022-01-05Cleanup: fix typos in source codeBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D5801
2021-12-18glTF exporter: Manage tweak mode in NLA when neededJulien Duroure
2021-12-18glTF exporter: fix regression when exporting armature object animation with ↵Julien Duroure
only 1 key
2021-11-12glTF exporter: avoid issue with setting frame with python v >= 3.10Julien Duroure
2021-11-06glTF export: Fix crash when invalid driverJulien Duroure
2021-09-24glTF exporter: cleanup object animation curves when animation is constantJulien Duroure
2021-09-24glTF export: fix animation export for objects parented to bonesJulien Duroure
2021-09-15glTF exporter: better 'selection only' managementJulien Duroure
This now works when selection does not include armature or any descendant of armature. For other cases, all bones are still exported
2021-09-15glTF exporter: validate meshes before exportJulien Duroure
(removing NaN for example)
2021-09-15glTF exporter: cleanup: use inverted_safe on matricesJulien Duroure
2021-09-15glTF exporter: fix bad check in a previous commitJulien Duroure
2021-08-23glTF exporter: fix animation export when no channels are validJulien Duroure
2021-08-23glTF exporter: remove some channel animation if bone is not animatedJulien Duroure
Check is done after sampling: if animated is constant and bone has no fcurve, we remove the channel
2021-08-23glTF exporter: fix crash when trying to export some muted driver(s)Julien Duroure
2021-08-23glTF export: Do not export empty node when camera or light export is disableJulien Duroure
2021-08-23glTF export: Add merge_animation_extensions_hookJulien Duroure
2021-07-04glTF exporter: dont erase empty dict extrasJulien Duroure
2021-07-04glTF exporter: Add option to keep original texture filesJulien Duroure
WARNING: if you use more than one texture, where pbr standard requires only one, only one texture will be used. This can lead to unexpected results
2021-07-04glTF exporter: Make sure that addon that changes root gltf are taken into ↵Julien Duroure
account
2021-07-04glTF exporter: fix default date type at numpy array creationJulien Duroure