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2022-10-21glTF importer/exporter: Export lights using correcct unitsJulien Duroure
2022-10-21glTF importer/exporter: fix ortho camera fram import/exportJulien Duroure
2022-10-21glTF importer: tweak vertex color importJulien Duroure
- The first imported one is now set as the rendered one - Color Attribute Node does no more specify the layer, so rendered one is used
2022-10-21glTF importer: add hook before gltf importJulien Duroure
2022-10-04glTF importer: Fix import SK when there is no target on all primitivesJulien Duroure
2022-08-09Cleanup: fix typos in blender addonsBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D15646
2022-08-08glTF: Merge glTF Material Output nodes into a single oneJulien Duroure
2022-08-06glTF: rename glTF Settings node to glTF Material OutputJulien Duroure
2022-08-06glTF importer: update commentJulien Duroure
2022-07-09glTF exporter: fix division by zero in some specular approximationJulien Duroure
2022-07-07glTF importer/exporter: Manage some official Khronos Extensions about MaterialsJulien Duroure
KHR_materials_ior KHR_materials_sheen KHR_materials_specular KHR_materials_transmission KHR_materials_variants KHR_materials_emissive_strength KHR_materials_volume Documentation update is still in progress
2022-06-25glTF importer: Add missing image nameJulien Duroure
2022-05-25Merge branch 'blender-v3.2-release'Julien Duroure
2022-05-25glTF importer: more animation hooks for user extensionsJulien Duroure
2022-05-24glTF: Replace Separate RGB shader node by new Separate Color nodeJulien Duroure
2022-05-24glTF: use color attribute API instead of vertex colorJulien Duroure
2022-04-03glTF importer: fix when glTF file has no sceneJulien Duroure
2022-03-13glTF exporter: Add glTF settings node in shader menuJulien Duroure
This menu (in Add > Output) will be displayed only if activated in addon preferences. The node is sed for AO export. This is a shortcut, avoiding user to create it him/herself
2022-02-16Cleanup: trailing spaceCampbell Barton
2022-02-11File headers: use SPDX license identifiersCampbell Barton
See T95597
2022-02-01Fix T95300: glTF importer: fix import binary imagesJulien Duroure
2022-01-20glTF importer: Implement a user extension systemJulien Duroure
2022-01-20Fix invalid index mesh nameJulien Duroure
2022-01-20glTF importer: set empty display size, based on distance parent/childrenJulien Duroure
2022-01-20glTF importer: use relative path when possibleJulien Duroure
2022-01-05Cleanup: fix typos in source codeBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D5801
2021-12-18glTF importer: performance enhancement when images are packedJulien Duroure
2021-11-06glTF importer: Fix T92808 change after change on vertex groups data now on meshJulien Duroure
2021-09-15glTF importer: fix T91217: avoid traceback when trying to import some ↵Julien Duroure
invalid glTF 2.0 files
2021-07-04glTF importer: fix issue involving flipped bone Z dirJulien Duroure
This is a candidate for 2.93.x LTS
2021-07-04glTF importer: import custome properties from default sceneJulien Duroure
2021-04-19glTF importer: fix shapekey import with negative weightJulien Duroure
2021-04-19glTF exporter: fix morph target import when named 'basis' (is a special name ↵Julien Duroure
in Blender)
2021-02-25glTF: update copyright yearJulien Duroure
2021-01-25Cleanup: strip trailing spaceCampbell Barton
2021-01-17glTF importer: Use Separate R node for clearcoat texturesJulien Duroure
2021-01-17glTF importer: make NLA track order match glTF animation orderJulien Duroure
2021-01-04glTF importer: create placeholder images for files that can't be loadedJulien Duroure
2021-01-04glTF importer/exporter: Draco decoder + encoder fixesJulien Duroure
We can now read Draco compressed files. This also fix exporting vertex color Draco compressed files. Fix #T75550
2020-12-01glTF: implement occlusion strength (importer & exporter)Julien Duroure
2020-11-30glTF: code cleanupJulien Duroure
2020-11-23Fix T82830: Handle limit for vertex color and uv layers in importerRobert Guetzkow
Blender has a limit for both vertex color layers and UV layers. The functions `bpy.types.Mesh.vertex_colors.new()` and `bpy.types.Mesh.uv_layers.new()` will return `None` once the limit is reached. The FBX importer and glTF importer didn't handle this case before and attempted to access the `data`, which failed. This patch adds the missing checks. In case no vertex colors or uv map can be created, the assignment of colors or uv coordinates is skipped. Reviewed By: mont29, julien Differential Revision: https://developer.blender.org/D9613
2020-10-28glTF importer: Fix T82189 avoid traceback on non valid file with empty ↵Julien Duroure
primitive tab
2020-10-20glTF importer: restore setting extra to mesh custom propertiesJulien Duroure
2020-10-08glTF importer/exporter: fix for material_index/material slotsJulien Duroure
2020-10-08glTF importer: use bpy.utils.escape_identifier to escape names for action pathsJulien Duroure
2020-09-23glTF importer: import grayscale emissiveFactor as Emission Strength (new ↵Julien Duroure
principled socket)
2020-09-17glTF importer: perf: use foreach_set to set interpolation in fcurvesJulien Duroure
2020-09-05glTF importer: convert glTF meters to the units of the Blender sceneJulien Duroure
2020-09-05glTF importer: refactor: use action_group parameter to fcurves.newJulien Duroure