Age | Commit message (Collapse) | Author |
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- until the <BMesh>.faces.new(..) is scrambling the vertices order (input -> output), i use the workaround, that build a de-scramble dictionary.
i still thing it is a bug in blender 2.68.
- got rid of unneeded option 'io_scene_ms3d.set_sence_to_metric', Ms3dSetSceneToMetricOperator, set_sence_to_metric
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changed: position of update scene;
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shown in:
http://www.blender.org/documentation/blender_python_api_2_65_10/bpy.types.UIList.html
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and tiny other things e.g.
fix: sum of weights sometimes reaches only 99% instead of 100%
mod: come # comments - year to 2013
mod: ui of importer - joint size bit closer to other item
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'cp1252' finally, but there are issues with printing on system console and struct.pack or io.FileIO.write)
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during export for applying transform.
that will calculate parented object correctly.
related to issue reported by Shadoh.
http://www.blender.org/forum/viewtopic.php?t=26251
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cannot support.
indirect part of the reported issue:
http://www.blender.org/forum/viewtopic.php?t=26251
now, vertex weights will sorted according the weight. in case of more than 3 weights, less important ones will be skipped on export.
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http://projects.blender.org/tracker/index.php?func=detail&aid=34084
previously tracker http://projects.blender.org/tracker/index.php?func=detail&aid=29404 i closed.
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hopefully the permission by Campbell Barton)
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