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AgeCommit message (Collapse)Author
2018-07-06Update for renaming lamp to light.Brecht Van Lommel
2015-04-10Cleanup: imports (formatting)Campbell Barton
2013-11-25according "uiList: ctrl-clic-edit name", i changed my add-ons template_listbeta-tester
2013-08-22undo the workaround of my previous commit for "[#36443] Vertex to UV index ↵Alexander N
doesn't match with 2.68a", because that issue is fixed in blender 2.68a r59343 now. - deleted not needed workaround for issue [#36443], because it is fixed in blender 2.68a r59343, - added BMEdge generation to the importer (only for nice doing), - added undo to operators, - deleted some unused strings,
2013-08-18workaround for [#36443] Vertex to UV index doesn't match with 2.68aAlexander N
- until the <BMesh>.faces.new(..) is scrambling the vertices order (input -> output), i use the workaround, that build a de-scramble dictionary. i still thing it is a bug in blender 2.68. - got rid of unneeded option 'io_scene_ms3d.set_sence_to_metric', Ms3dSetSceneToMetricOperator, set_sence_to_metric
2013-07-18fix: return default value if no expected value found (instead of returning None)Alexander N
2013-04-12raise HeaderError if, file header is invalid.Alexander N
2013-03-17fix: invalid header warning; changed: verbose modes from bool to enum; ↵Alexander N
changed: position of update scene;
2013-02-19mod: respecting layout_type {'DEFAULT', 'COMPACT', 'GRID', } in UIList classAlexander N
shown in: http://www.blender.org/documentation/blender_python_api_2_65_10/bpy.types.UIList.html
2013-02-10fixed missing model comment.Alexander N
and tiny other things e.g. fix: sum of weights sometimes reaches only 99% instead of 100% mod: come # comments - year to 2013 mod: ui of importer - joint size bit closer to other item
2013-02-10fix: now, using 'object.matrix_basis' instead of 'object.matrix_local' ↵Alexander N
during export for applying transform. that will calculate parented object correctly. related to issue reported by Shadoh. http://www.blender.org/forum/viewtopic.php?t=26251
2013-02-09fixed vertex weight handling of more than 3 bone weights, that milkshape ↵Alexander N
cannot support. indirect part of the reported issue: http://www.blender.org/forum/viewtopic.php?t=26251 now, vertex weights will sorted according the weight. in case of more than 3 weights, less important ones will be skipped on export.
2013-01-27moved MilkShape3D MS3D add-on from "addons_contrib" to "addons" (i got ↵Alexander N
hopefully the permission by Campbell Barton)