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2014-02-04Clean-up: Updated bl_info['tracker_url'] to developer.blender.org, some ↵CoDEmanX
minor other edits
2013-11-25according "uiList: ctrl-clic-edit name", i changed my add-ons template_listbeta-tester
2013-09-16added: exporter takes armature parent in account of animation handling.Alexander N
only one armature source will can be taken at the moment, and will taken in the following "priority" order: 1. armature parent will be taken if exist. 2. first available armature modifier will be taken if exist. open question: what is best practice, in case of existence of multiple armature sources? (armature parent and one or more armature modifier) can that case happen (very often) in real world mesh modeling?
2013-08-22undo the workaround of my previous commit for "[#36443] Vertex to UV index ↵Alexander N
doesn't match with 2.68a", because that issue is fixed in blender 2.68a r59343 now. - deleted not needed workaround for issue [#36443], because it is fixed in blender 2.68a r59343, - added BMEdge generation to the importer (only for nice doing), - added undo to operators, - deleted some unused strings,
2013-08-18workaround for [#36443] Vertex to UV index doesn't match with 2.68aAlexander N
- until the <BMesh>.faces.new(..) is scrambling the vertices order (input -> output), i use the workaround, that build a de-scramble dictionary. i still thing it is a bug in blender 2.68. - got rid of unneeded option 'io_scene_ms3d.set_sence_to_metric', Ms3dSetSceneToMetricOperator, set_sence_to_metric
2013-07-18fix: return default value if no expected value found (instead of returning None)Alexander N
2013-07-14fixed some potentially problematic naming of blender stuff in the importerAlexander N
2013-04-12raise HeaderError if, file header is invalid.Alexander N
2013-03-17fix: invalid header warning; changed: verbose modes from bool to enum; ↵Alexander N
changed: position of update scene;
2013-02-19mod: respecting layout_type {'DEFAULT', 'COMPACT', 'GRID', } in UIList classAlexander N
shown in: http://www.blender.org/documentation/blender_python_api_2_65_10/bpy.types.UIList.html
2013-02-10fixed missing model comment.Alexander N
and tiny other things e.g. fix: sum of weights sometimes reaches only 99% instead of 100% mod: come # comments - year to 2013 mod: ui of importer - joint size bit closer to other item
2013-02-10fix/workaround for character encoding ('ascii' is used for now, it should be ↵Alexander N
'cp1252' finally, but there are issues with printing on system console and struct.pack or io.FileIO.write)
2013-02-10fix: potentially division by zero in case of no weightsAlexander N
2013-02-10fix: now, using 'object.matrix_basis' instead of 'object.matrix_local' ↵Alexander N
during export for applying transform. that will calculate parented object correctly. related to issue reported by Shadoh. http://www.blender.org/forum/viewtopic.php?t=26251
2013-02-09fixed vertex weight handling of more than 3 bone weights, that milkshape ↵Alexander N
cannot support. indirect part of the reported issue: http://www.blender.org/forum/viewtopic.php?t=26251 now, vertex weights will sorted according the weight. in case of more than 3 weights, less important ones will be skipped on export.
2013-02-02changed the add-on bug tracker link to ↵Alexander N
http://projects.blender.org/tracker/index.php?func=detail&aid=34084 previously tracker http://projects.blender.org/tracker/index.php?func=detail&aid=29404 i closed.
2013-01-27moved MilkShape3D MS3D add-on from "addons_contrib" to "addons" (i got ↵Alexander N
hopefully the permission by Campbell Barton)