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2014-04-29Fix T39877: Error exporting X3D with zero scaleCampbell Barton
2013-05-28fix [#35496] export to x3d, headlight not turned onCampbell Barton
2013-03-24remove use of ob.update_from_editmode() since editmode meshes don't get ↵Campbell Barton
access to customdata layers.
2013-03-21use object.update_from_editmode() for scripts which read object data.Campbell Barton
2013-03-12don't write absolute paths when writing relative vrml or x3dCampbell Barton
2013-02-26fix for x3d import of lists of images and alpha support.Campbell Barton
2013-02-07make option for applying modifiers consistentCampbell Barton
2013-02-04fix for error exporting a dupli that contained no objects.Campbell Barton
2013-01-23fix [#33553] X3D export ignores up/forward vectorsCampbell Barton
solution from Philipp Oeser
2012-11-13patch [#33145] X3D export: fix groundAngle and skyAngle when exporting ↵Campbell Barton
Background
2012-11-13apply patch from [#33138] X3D export: honour "Auto Smooth" checkboxCampbell Barton
un-modified, my own change didnt match up with the x3d spec.
2012-11-12alternate fix for patch [#30572] X3D exporter outputs invalid ↵Campbell Barton
Viewpoint.orientation = zero by Michalis Kamburelis (kambi) Normalize the axis before writing to avoid small values writing as a zero'd axis.
2012-11-12only write crease angle if auto-smooth is enabled.Campbell Barton
2012-03-23update addons enabled by default to use 'faces -> tessfaces' also grease ↵Campbell Barton
pencil scatter and quake map export.
2012-03-22correct spelling tessellateCampbell Barton
2012-03-21patch [#30580] X3D exporter sets solid to inverted valueCampbell Barton
from Michalis Kamburelis (kambi)
2012-03-15X3D import works again with BMesh changesCampbell Barton
2012-02-05x3d writing compressed files was broken.Campbell Barton
2012-02-05Code Cleanup: pep8Campbell Barton
2012-01-19revert some changes from r2917.Campbell Barton
- remove additional axis args. - use of _TRANSFORM was incorrect.
2012-01-19Patch #29923 Make name decorators optional in X3D exporterPeter Amstutz
2012-01-02update for matrix row/col switchCampbell Barton
2011-12-19dont write the default valueCampbell Barton
2011-12-19add missing route command for H3D export, I wasnt able to get this working ↵Campbell Barton
but I think it _should_ work, needs further investigation.
2011-12-12- open files for writing as utf-8Campbell Barton
- write url's within quoteattr rather than as strings with surrounding quotes
2011-12-11fix [#29262] X3D exporter does not export ok for obj_type != 'MESH'Campbell Barton
this is a patch submission but fix in a different way
2011-12-06patch [#29261] X3D exporter if hierarchy is on you get duplicated ids which ↵Campbell Barton
are not allowed from Paulo Dias (paxnubis)
2011-11-14fix error reported [#29228] X3D exporter does not convert to mesh SURFACEsCampbell Barton
2011-11-02replace %g string formatting with %f, also use quat.to_axis_angle()Campbell Barton
2011-10-11use library argument for bpy_extras.io_utils.path_reference(...)Campbell Barton
2011-10-04fix for various errors in scriptsCampbell Barton
2011-09-26fix for x3d export and some minor pep8 editsCampbell Barton
2011-09-24support for lamps that are children of the cameraCampbell Barton
2011-09-22write in handy comments for h3d shader fields.Campbell Barton
2011-09-22minor cleanup for x3d, dont use str as variable name and remove unneeded checkCampbell Barton
2011-08-22pep8 editsCampbell Barton
2011-08-16H3D Support for spot and sun lamps.Campbell Barton
2011-08-15fix [#28256] B259 > X3D export > '.' not allowed in DEF/USE names according ↵Campbell Barton
to web3d specs
2011-08-08use sets rather then tuples for if checks, python optimizes this case.Campbell Barton
2011-08-04fix for exporting empty sceneCampbell Barton
2011-07-29pep8 edits and some style changeCampbell Barton
2011-07-29patch [#27769] Small fixes for X3D exporter: not existing ↵Campbell Barton
IndexedTriangleSet.creaseAngle, zero Viewpoint.orientation, ... *Info from the tracker submission this patch resolves* 3. When exporting texture URL, new Blender 2.58 exporter writes URLs in the order: [basename, result of bpy_extras.io_utils.path_reference, absolute]. I propose to change this order to write the result of bpy_extras.io_utils.path_reference *first*. Reasons: -- Result of bpy_extras.io_utils.path_reference is controlled by user (through path_mode). By setting it correctly, user can make sure that 1st url matches (which is nice for 3d viewer, also avoids warnings from view3dcene that one url along the way was not available). -- This also makes the results of 2.58 exporter more similar to how 2.57 behaved. In 2.57, the relative path "os.path.relpath(filepath_full, relpath)" was first, then basename, then absolute name. And that was good, in my opinion, as relative path has the best chance of success and is more directly controlled by user. (New "bpy_extras.io_utils.path_reference" is even better, so kudos for implementing it.) 4. Finally, a trivial fix to the formatting of output "<TextureTransform..." in X3D. Without this fix, "<TextureTransform" and "translation=" are on the same output line, separated by a lot of whitespaces (taken from ident_step).
2011-07-28fix [#27896] B258.0 > X3D export > 2 bugs: Lib Groups, Rotation 0 0 0 0Campbell Barton
2011-07-28fix [#27896] B258.0 > X3D export > 2 bugs: Lib Groups, Rotation 0 0 0 0Campbell Barton
bug #2, zero length axis.
2011-07-27fix for vec/quat multiplication orderCampbell Barton
2011-07-27update for h3d shader export so lights work correctlyCampbell Barton
2011-07-25reverse matrix, vector multiplication order,Campbell Barton
previous order deprecated.
2011-07-21fix [#27833] X3D Export incorrectly uses Collision nodeCampbell Barton
2011-07-20fix [#28028] 3ds export fails due to relative paths in windowsCampbell Barton
2011-07-11cleanupCampbell Barton
- remove/comment unused variables - remove unused imports - fixed some bugs using incorrect variables