Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-04-29 | Fix T39877: Error exporting X3D with zero scale | Campbell Barton | |
2013-05-28 | fix [#35496] export to x3d, headlight not turned on | Campbell Barton | |
2013-03-24 | remove use of ob.update_from_editmode() since editmode meshes don't get ↵ | Campbell Barton | |
access to customdata layers. | |||
2013-03-21 | use object.update_from_editmode() for scripts which read object data. | Campbell Barton | |
2013-03-12 | don't write absolute paths when writing relative vrml or x3d | Campbell Barton | |
2013-02-26 | fix for x3d import of lists of images and alpha support. | Campbell Barton | |
2013-02-07 | make option for applying modifiers consistent | Campbell Barton | |
2013-02-04 | fix for error exporting a dupli that contained no objects. | Campbell Barton | |
2013-01-23 | fix [#33553] X3D export ignores up/forward vectors | Campbell Barton | |
solution from Philipp Oeser | |||
2012-11-13 | patch [#33145] X3D export: fix groundAngle and skyAngle when exporting ↵ | Campbell Barton | |
Background | |||
2012-11-13 | apply patch from [#33138] X3D export: honour "Auto Smooth" checkbox | Campbell Barton | |
un-modified, my own change didnt match up with the x3d spec. | |||
2012-11-12 | alternate fix for patch [#30572] X3D exporter outputs invalid ↵ | Campbell Barton | |
Viewpoint.orientation = zero by Michalis Kamburelis (kambi) Normalize the axis before writing to avoid small values writing as a zero'd axis. | |||
2012-11-12 | only write crease angle if auto-smooth is enabled. | Campbell Barton | |
2012-03-23 | update addons enabled by default to use 'faces -> tessfaces' also grease ↵ | Campbell Barton | |
pencil scatter and quake map export. | |||
2012-03-22 | correct spelling tessellate | Campbell Barton | |
2012-03-21 | patch [#30580] X3D exporter sets solid to inverted value | Campbell Barton | |
from Michalis Kamburelis (kambi) | |||
2012-03-15 | X3D import works again with BMesh changes | Campbell Barton | |
2012-02-05 | x3d writing compressed files was broken. | Campbell Barton | |
2012-02-05 | Code Cleanup: pep8 | Campbell Barton | |
2012-01-19 | revert some changes from r2917. | Campbell Barton | |
- remove additional axis args. - use of _TRANSFORM was incorrect. | |||
2012-01-19 | Patch #29923 Make name decorators optional in X3D exporter | Peter Amstutz | |
2012-01-02 | update for matrix row/col switch | Campbell Barton | |
2011-12-19 | dont write the default value | Campbell Barton | |
2011-12-19 | add missing route command for H3D export, I wasnt able to get this working ↵ | Campbell Barton | |
but I think it _should_ work, needs further investigation. | |||
2011-12-12 | - open files for writing as utf-8 | Campbell Barton | |
- write url's within quoteattr rather than as strings with surrounding quotes | |||
2011-12-11 | fix [#29262] X3D exporter does not export ok for obj_type != 'MESH' | Campbell Barton | |
this is a patch submission but fix in a different way | |||
2011-12-06 | patch [#29261] X3D exporter if hierarchy is on you get duplicated ids which ↵ | Campbell Barton | |
are not allowed from Paulo Dias (paxnubis) | |||
2011-11-14 | fix error reported [#29228] X3D exporter does not convert to mesh SURFACEs | Campbell Barton | |
2011-11-02 | replace %g string formatting with %f, also use quat.to_axis_angle() | Campbell Barton | |
2011-10-11 | use library argument for bpy_extras.io_utils.path_reference(...) | Campbell Barton | |
2011-10-04 | fix for various errors in scripts | Campbell Barton | |
2011-09-26 | fix for x3d export and some minor pep8 edits | Campbell Barton | |
2011-09-24 | support for lamps that are children of the camera | Campbell Barton | |
2011-09-22 | write in handy comments for h3d shader fields. | Campbell Barton | |
2011-09-22 | minor cleanup for x3d, dont use str as variable name and remove unneeded check | Campbell Barton | |
2011-08-22 | pep8 edits | Campbell Barton | |
2011-08-16 | H3D Support for spot and sun lamps. | Campbell Barton | |
2011-08-15 | fix [#28256] B259 > X3D export > '.' not allowed in DEF/USE names according ↵ | Campbell Barton | |
to web3d specs | |||
2011-08-08 | use sets rather then tuples for if checks, python optimizes this case. | Campbell Barton | |
2011-08-04 | fix for exporting empty scene | Campbell Barton | |
2011-07-29 | pep8 edits and some style change | Campbell Barton | |
2011-07-29 | patch [#27769] Small fixes for X3D exporter: not existing ↵ | Campbell Barton | |
IndexedTriangleSet.creaseAngle, zero Viewpoint.orientation, ... *Info from the tracker submission this patch resolves* 3. When exporting texture URL, new Blender 2.58 exporter writes URLs in the order: [basename, result of bpy_extras.io_utils.path_reference, absolute]. I propose to change this order to write the result of bpy_extras.io_utils.path_reference *first*. Reasons: -- Result of bpy_extras.io_utils.path_reference is controlled by user (through path_mode). By setting it correctly, user can make sure that 1st url matches (which is nice for 3d viewer, also avoids warnings from view3dcene that one url along the way was not available). -- This also makes the results of 2.58 exporter more similar to how 2.57 behaved. In 2.57, the relative path "os.path.relpath(filepath_full, relpath)" was first, then basename, then absolute name. And that was good, in my opinion, as relative path has the best chance of success and is more directly controlled by user. (New "bpy_extras.io_utils.path_reference" is even better, so kudos for implementing it.) 4. Finally, a trivial fix to the formatting of output "<TextureTransform..." in X3D. Without this fix, "<TextureTransform" and "translation=" are on the same output line, separated by a lot of whitespaces (taken from ident_step). | |||
2011-07-28 | fix [#27896] B258.0 > X3D export > 2 bugs: Lib Groups, Rotation 0 0 0 0 | Campbell Barton | |
2011-07-28 | fix [#27896] B258.0 > X3D export > 2 bugs: Lib Groups, Rotation 0 0 0 0 | Campbell Barton | |
bug #2, zero length axis. | |||
2011-07-27 | fix for vec/quat multiplication order | Campbell Barton | |
2011-07-27 | update for h3d shader export so lights work correctly | Campbell Barton | |
2011-07-25 | reverse matrix, vector multiplication order, | Campbell Barton | |
previous order deprecated. | |||
2011-07-21 | fix [#27833] X3D Export incorrectly uses Collision node | Campbell Barton | |
2011-07-20 | fix [#28028] 3ds export fails due to relative paths in windows | Campbell Barton | |
2011-07-11 | cleanup | Campbell Barton | |
- remove/comment unused variables - remove unused imports - fixed some bugs using incorrect variables |