Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-07-31 | Removed trailing whitespace. | Chris Foster | |
2014-07-31 | Reverse the winding order of faces when exporting to a left-handed system. | Chris Foster | |
2014-05-21 | Maintenance to bl_info, remove redundant tracker URL's | Campbell Barton | |
2014-02-04 | Clean-up: Updated bl_info['tracker_url'] to developer.blender.org, some ↵ | CoDEmanX | |
minor other edits | |||
2013-12-12 | Variable name refactor. | Chris Foster | |
2013-12-12 | Increment exporter version and Blender version. | Chris Foster | |
2013-12-12 | Add option to export texture references to the active images of each face. ↵ | Chris Foster | |
This is useful to some users. | |||
2013-12-09 | Re-added the Coordinate System and Up Axis options. Apparently XNA uses a ↵ | Chris Foster | |
right handed system and the option was useful for some users. Oops! | |||
2013-05-14 | Fixed face definition separator in mesh and normal face definitions. | Chris Foster | |
2013-05-06 | - Fixed UV coordinate export (V coordinates were flipped for some reason) | Chris Foster | |
- Corrected a couple comma formatting issues. | |||
2013-05-04 | Added ExportSkinWeights to the condition for using an unrolled mesh ↵ | Chris Foster | |
enumerator. For some very strange reason, it appears that DirectX will only transform a skinned vertex correctly for the first face that uses it. All others will appear at the origin. This can be worked around by using an unrolled mesh enumerator (in other words duplicating each vertex per face that uses it). DirectX bug? | |||
2013-04-15 | Fixed silly smooth normals export bug. | Chris Foster | |
2013-04-11 | Re-added Flip Normals option by request. Also removed WIP warning. | Chris Foster | |
2013-03-17 | - A ground-up rewrite of the DirectX .x exporter for better design and ↵ | Chris Foster | |
extensibility. - Optimized vertex, normal, and skin weight export where possible. - Largely decoupled data gathering and data writing. This will make it much easier to provide binary file support in the future. - Added animation option to export each action of each object as a separate AnimationSet and another option to export unused actions as if used by the first armature object. - Added vertex color export support. |