Age | Commit message (Collapse) | Author |
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Bump version to 1.0.4
Some style tweaks
Refactor some of the if - else loops
Correct some of the tooltips
Various UI tweaks
Improvements:
- Introduce a pop-up menu for assigning and selecting materials
- Add support for removing empty material slots for non mesh objects
- Activate the material slot more reliably after creation, applying
- Texture Renamer: add option for rename all objects in the data
- Warning Messages: better formatting of console prints
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Bumped version to 1.0.2
Add a poll for the bpy.app.path is not an empty string
that can happen if the file is not saved
Add and override to the warning_messages that will allow to
show up the message no matter what the setting is
Small UI fixes
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Bumped version to 1.0.1
New operator VIEW3D_OT_set_new_material_name added
located in the Specials menu
Allows to set the base name of the newly created Material
Also, calls the Preview Active Material upon material creation
(optional)
Small cleanup, Preferences UI fixes
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Changes mostly touching materials_cycles_converter
Add color mix nodes tree between images and shader input
Add a scene prop for switching off the report in the UI
Remove the preferences conv_path entry it's not used
Remove the Value to RGB node for now (adding it properly needs an
refactor)
Change the placement of the texture nodes (hidden if > 1)
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