Age | Commit message (Collapse) | Author |
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Patch contributed by luzpaz.
Differential Revision: https://developer.blender.org/D5800
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This should take care of most of the class property conversions to
use the new annotation format (colon instead of equals) for
assignment. There may still be a few edge cases that were missed.
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Differential Revision: https://developer.blender.org/D3746
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Bump version to 1.0.5
Fix omission from the previous commit related to checking the
the VIEW3D_MT_remove_material mode with no active object
No other functional changes
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Bump version to 1.0.4
Some style tweaks
Refactor some of the if - else loops
Correct some of the tooltips
Various UI tweaks
Improvements:
- Introduce a pop-up menu for assigning and selecting materials
- Add support for removing empty material slots for non mesh objects
- Activate the material slot more reliably after creation, applying
- Texture Renamer: add option for rename all objects in the data
- Warning Messages: better formatting of console prints
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Were using names from templates, tsk.
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Bumped version to 1.0.3
Only open the Preview Active material if a new material is created
and not also during assignment if the Use Tweak option is active
No other Functional changes
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Bumped version to 1.0.2
Add a poll for the bpy.app.path is not an empty string
that can happen if the file is not saved
Add and override to the warning_messages that will allow to
show up the message no matter what the setting is
Small UI fixes
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Bumped version to 1.0.1
New operator VIEW3D_OT_set_new_material_name added
located in the Specials menu
Allows to set the base name of the newly created Material
Also, calls the Preview Active Material upon material creation
(optional)
Small cleanup, Preferences UI fixes
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Changes mostly touching materials_cycles_converter
Add color mix nodes tree between images and shader input
Add a scene prop for switching off the report in the UI
Remove the preferences conv_path entry it's not used
Remove the Value to RGB node for now (adding it properly needs an
refactor)
Change the placement of the texture nodes (hidden if > 1)
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Add missing descriptions for props
Some additional notes in the converters User Guides
Added a workaround for custom screen layouts
The old code accessed the UV editing screen without checking it's
existence in screen layouts
The workaround temporarly sets the context to IMAGE EDITOR
Added a texture paint sculpt mode
Adding a blank image for texture paint slot
( still needs proper naming for multiple materials )
Fixed the texture node frame logic
Fixed the loading of texture nodes from images that are not baked
Fix the texture coordinates location
Add frame for them
Add exceptions for creation of links
Added an another prop setting for using uv unwrap
Fixed an issue with possible crash during unwrapping
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