Age | Commit message (Collapse) | Author |
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This can cause bugs where if the operator throws an exception, undo is not
properly enabled again. There have been maybe a dozen Blender bug reports
related to this. This could get worse now that we are autosaving preferences.
Some add-ons guard against this, but turning off undo should not be needed in
the first place. If the operator is set to do an undo push, any operators it
calls will automatically not do any undo pushes.
If this fail in some cases, it should be reported as a bug in Blender. I could
not find issues or a performance impact testing a few add-ons though.
Differential Revision: https://developer.blender.org/D4908
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Addresses new behavior of object.to_mesh().
This is corresponding part for D4875.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4876
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Mainly search-and-replace approach.
Tested the enabled-by-default export/import addons. Seems to work with
an exception of X3D which is still referencing Blender Internal material
properties.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4866
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Grease pencil must have name 'GPencil'.
Script take only the first strokes.
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own recent error in rBA73f88be5067b
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also fix matrix multiplication ('@')
Fixes T60706
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followup to rBA3148c4219f001511b69c3fb31dfedca98b9f4360
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Fixes T58714
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This ports the already working addons. The disabled x3d, psk, lwo, 3ds,
raw, dxf addons still need to be converted.
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Bumped version to 4.6.7
As a part of the task T50726:
Update the Panel rename code to more generic one
PEP8 cleanup:
Tuple imports and use them for class types
Consistent Scene props definitions
Update url link
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preferences save was broken
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This only fixes the 'symptoms', root of the issue here is that we get
a weird covariance matrix - Blender's own invert function errors on it,
this script's matrix_invert func does give some result, but in any case
final result is not what one would expect...
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ensure_lookup_table, see rB785b90d7ef
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Please don't add API versions all over scripts,
having API versions over function calls isn't helping make code readable,
No need to document the API in scripts unless there is some exceptional case worth noting.
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2.73 behavior.
# blender 2.73 needs to call ensure_lookup_table() for bm.verts[], bm.edges[], bm.faces[].
# generically the fix will do this...
# the lookup_table will get "dirty" after:
# bm.new(), bm.from_mesh(), bm.from_edit_mesh()
# bm.verts.new(), bm.edges.new(), bm.faces.new()
# bm.verts.remove(), bm.edges.remove(), bm.faces.remove()
# bm.normal_update(), bm.copy()
#
# bm.verts.ensure_lookup_table() ### 2.73
# bm.edges.ensure_lookup_table() ### 2.73
# bm.faces.ensure_lookup_table() ### 2.73
# blender 2.73 has a new grease_pencil per object and new per scene
# gp = object.grease_pencil
# if not gp:
# gp = context.scene.grease_pencil
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Checking for zero-length vector wasn't sufficiently robust.
Could result in NaNs being assigned to vertex coordinates.
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Merge of soc-2013-paint added a new parameter to strokes: "size"
This crashed the add-on when trying to erase strokes (since they
did not yet have this additional parameter)
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Makes conversion of grease-pencil strokes more robust.
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minor other edits
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Caching of 'delete strokes' was incorrect, making it impossible to
change parameters after conversion of strokes.
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Internal faces are now correctly deleted and smooth shading is applied.
Fix: matrix operations
Based on report in anonymous forum.
Credits to: http://toro.2ch.net/test/read.cgi/cg/1361851855/570-571n
Fix: GUI layout, aligned buttons
New functionality: GStretch converts grease pencil strokes to vertices.
First commit via git, please don't shoot me if I did something wrong.
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add back bevel tool menu, it no longer crashes.
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these crash blender instantly with no errors
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make addons blender versions consistent
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[[Split portion of a mixed commit.]]
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Bugfixes and added new tool: Gstretch
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come first)
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