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2014-11-19Fix in Show Hotkey ListBartek Skorupa
Last change in keycap item broke ability to show hotkey list in Add On preferences. Now it's fixed.
2014-11-17Node Wrangler: Add Viewer Focus (from Sebastian Koenig)Greg Zaal
In the compositor, double click on the backdrop image to set the tile center of Viewer nodes to that point.
2014-10-21Node Wrangler back in blender render and texturesBartek Skorupa
Node Wrangler now works in all node tree types. Previously it was disabled for texture nodes and for blender render material nodes because in those node types it was giving more errors than advantages. Now it works everywhere.
2014-10-16Improved links creation in "Merge Nodes"Bartek Skorupa
Added special case when two nodes are selected and first selected has no output links and second does. Then relink the new node's output to preserve the chain.
2014-10-15Fix T42238: Some addons were trying to define shortcuts in background mode.Bastien Montagne
2014-09-12Added Sun Beams node to switch node type.Bartek Skorupa
New compositing node added to switch node type and other classes.
2014-09-10Fixed some classes when all sockets are hiddenBartek Skorupa
In "Link to Output Node" and in "Emission Viewer" when all output sockets are hidden - an error occurred. Now it's fixed.
2014-09-10link to output, emission viewer and "poll" changesBartek Skorupa
1. In "Link to Output Node" and in "Emission Viewer" changed behavior when sockets are hidden. Even when sockets were hidden - links were made from those sockets. Now it's corrected. 2. Restricted add-on to work only in Cycles Shaders and in compositing. Addon is not active for Blender Render material nodes and for texture nodes.
2014-08-25Fix T41564: Emission viewer for volume shadersGreg Zaal
Ctrl+Shift clicking volume shaders now connects them properly to the volume output
2014-08-25Fix T41022: [Node Wrangler] Image sequence importGreg Zaal
Failed when importing an image sequence where the start frame was something other than 1.
2014-08-13Added "Modulo" and "Absolute" math operationsBartek Skorupa
1. "NWBatchChangeNodes" class was missing two operations: "Modulo" and "Absolute". 2. Order of operations was not up to date.
2014-08-07Emission Viewer - update previewBartek Skorupa
Added hack to update preview.
2014-08-06Improved behavior of "Emission Viewer"Bartek Skorupa
Fixed wrong behavior of Emission Viewer when used with groups. When one of the outputs of the group was of 'SHADER' type - previewing other outputs didn't work. Now it's fixed.
2014-08-06In "Merge Nodes" added "Alpha Over" option.Bartek Skorupa
Added option to quickly merge selected nodes using "Alpha Over" nodes. Keyboard shortcut: Ctrl-Alt-0.
2014-08-02Merge Nodes - change default factor of MIX nodesBartek Skorupa
When merging is done using MIX nodes - default value of Factor is now 1.0 when other blend type then "Mix" is used. When merging nodes this is what is desired in most cases.
2014-07-07version number changeBartek Skorupa
2014-07-07Added new node types in "Switch Node Type".Bartek Skorupa
Separate XYZ ans Combine XYZ
2014-06-20Node Wrangler: Another (very) minor update.Greg Zaal
Proper handling of drawing node border when the node is partially out of view.
2014-06-19Node Wrangler: Minor updateGreg Zaal
Nicer Lazy Connect node outline for hidden nodes and reroute nodes Support hack_force_update for compositor (didn't refresh when doing some things) Support volume shaders and group nodes with shader output for Emission Viewer
2014-06-18Added new node types in "Switch Node Type".Bartek Skorupa
Added "UV Map" in Shaders and "Corner Pin" in compositing
2014-05-29Replace some 'sqrt(a*a, b*b)' by 'hypot(a, b)'.Bastien Montagne
Patch by ldo (Lawrence D'Oliveiro), with very minor changes by myself.
2014-05-21Maintenance to bl_info, remove redundant tracker URL'sCampbell Barton
2014-04-04Node Wrangler: Remove UVs menuGreg Zaal
Since there is now a node for this :)
2014-03-31In Merge Nodes - added Z-Combine as an optionBartek Skorupa
It is now possible to merge nodes using Z-Combine nodes. Keyboard shortcut: Ctrl - NUMPAD (dot).
2014-03-22Fix T39342: Typo in Node wrangler image sequence node.Bastien Montagne
2014-03-18Node Wrangler: silly typo on multiple image importGreg Zaal
2014-03-13Node Wrangler - Updates and new featuresGreg Zaal
Updates: * Better positions for new Mix nodes * Replace Swap Outputs with a generic Swap Links function: It works the same if two nodes are selected. If one node with one input linked is selected, the link is cycled through the available inputs. If one node with two inputs linked is selected, the two links are swapped (useful if you want to swap the inputs of a Mix node for example) * Lazy functions now work on nodes that are in frames New features: * Add Image Sequence - just a speedy way to select just one image from a sequence in the file browser and have it automatically detect the length of the sequence and set the node appropriately * Add Multiple Images - simply allows you to select more than one image and adds a node for each (useful for importing multiple render passes or renders for image stacking)
2014-02-18Node Wrangler: Add more specific Lazy connectionGreg Zaal
The original Lazy Connect works the same (Ctrl+RMB drag to make a new connection between guessed sockets) - this new function can be accessed with Ctrl+Shift+RMB drag and will show a menu for the user to choose exactly which sockets to connect. This can be useful when dealing with a large node tree, users want to make some connections without repeatedly zooming in and out or trying to click the exact socket they want. Just like with the normal Lazy Connect, you don't need to click on a node exactly, it will use the node nearest the mouse. Included in this update are: - More accurate nearest-node detection - Auto-linkage (used in Lazy Connect) now matches sockets by name first - Account for DPI settings other than 72
2014-02-04Clean-up: Updated bl_info['tracker_url'] to developer.blender.org, some ↵CoDEmanX
minor other edits
2014-01-24Added new shader types to be used in "Switch Node Type"Bartek Skorupa
2013-12-09Merge Nodes Efficiency Tools with Greg Zaal's Node WranglerBartek Skorupa
New Features: - Lazy Connect - Lazy Mix - Delete Unused Nodes - Swap Outputs - Reset Backdrop - Add UV Layout attribute node - Add Vertex Color attribute node - Shader Viewer - Frame Selected Nodes (wrap nodes in frame) - Reload all images - Modify Labels Modified features: - Switch Node Type - now every node's type can be changed to any other. Links will be preserved whenever possible. All old and new features documented on wiki page: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Nodes/Nodes_ Efficiency_Tools
2013-11-19Fix for bl_info blender versions, use (2, 6x, 0) not (2, 6, x).CoDEmanX
2013-11-19Blender versionBartek Skorupa
2013-08-26Updated 'rl_outputs' tuple.Bartek Skorupa
Added Subsurface passes to be taken into account in addon's operators.
2013-07-29In 'Swap Shaders' added TOON shader.Bartek Skorupa
Changed order of 'Swap Shaders' list to match current order in 'Add Shader' menu.
2013-05-19Fix in 'Merge Nodes' to prevent creating cyclic dependencies when nodes to ↵Bartek Skorupa
be marged are linked between one another.
2013-05-17Added keyboard shortcut for 'Copy Label from Active to Selected' - (Shift-V)Bartek Skorupa
2013-05-17In 'Detach Outputs' invoke translate operator after all other operations. ↵Bartek Skorupa
This gives same behavior as we have in 'Detach Node' operator
2013-05-10Cleaning: Remove not needed 'print' commandBartek Skorupa
2013-05-08Change bl_label in one of the classesBartek Skorupa
2013-05-08Added two new options:Bartek Skorupa
1. Detach Outputs (Shift Alt D): Detaches Outputs leaving inputs linked. 2. Link to Output Node (O): Links active node to tree output node. Output node is 'Composite' node or 'Material Output', 'Lamo Output' or 'World Output'.
2013-05-04In 'Swap Nodes' when swapping shaders - sockets' default value is passed ↵Bartek Skorupa
when names of old and new nodes' sockets match
2013-04-26In 'Merge Nodes' when first selected node is linked to anything - last added ↵Bartek Skorupa
merging node will be linked to the same sockets. This gives possibility to kind of 'insert' merges into existing noodle.
2013-04-13Changed axes in 'Align Nodes'. Reverted unwanted change introduced when ↵Bartek Skorupa
cleaning the code. Now 'Align Horizontally' is the equivelent of s -> x -> 0 with even spacing and 'Vertically': s -> y -> 0 with even spacing
2013-04-09Better behavior of 'Swap Nodes'. More options passed from old node to new one.Bartek Skorupa
2013-04-05In Swap Shaders added ability to swap to 'Add Shader' and to 'Mix Shader' ↵Bartek Skorupa
and few minor changes in naming of variables
2013-04-04SSS Shader added in 'Swap Shaders', shortucts conflicts addressed.Bartek Skorupa
- New Subsurface Scattering Shader has been added, so Nodes Efficiency Tools 'Swap Shaders' needed to be updated to take SSS into account. - Revision 55718 changed keyboard shortcuts for 'Find nodes' and 'Make Links with Replace'. (Ctrl-F for 'Find Nodes' and Shift-F for 'Make Links with Replace') Those changes caused shortcuts conflicts with Nodes Efficiency Tools 'Link Active To Selected'. New shortcuts for 'Link Active to Selected are as follows: BACK_SLASH - call 'Link Active to Selected' menu K - link to all selected, don't replace links. Shift-K - link to all selected, replace links. QUOTE - link to selected when node name matches, don't replace links. Shift - QUOTE - link to selected when node name matches, replace links. SEMI_COLON - link to selected when outputs names matche, don't replace links. Shift - SEMI_COLON - link to selected when outputs names match, replace links. 'K' key is used as it's the last letter of 'LINK'. QUOTE and SEMI_COLON are used as they are close to BACK_SLASH that call main 'Link Active to Selected' menu. Any suggestions for using different keys are more than welcome.
2013-04-02Changed keymap item:Bartek Skorupa
Keymap Item for LinkUseNamesMenu changed from alt-F to Shift-Alt-F. Recent changes introduced 'Find' option and keyboard shortcut for that is 'Alt-F', so there was a conflict.
2013-03-28Updated Tracker infoBartek Skorupa
2013-03-28Committing Nodes Efficiency Tools to trunk.Bartek Skorupa
'Nodes Efficiency Tools' is a set of several tools that can speed up working with nodes, both compositing and Cycles shaders. They automate several tasks that by default require many clicks, drags etc. All of the tools can be accessed via additional panel in node editor properties toolset or by hitting Ctrl-Space keyboard shortcut. Most of the options however have their own keyboard shortcuts and using them is much more efficient. You can find all of the info on the wikipage: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Nodes/Nodes_Efficiency_Tools Available options are as follows: Merge selected nodes: Imagine that you want to 'add' images represented by outputs of some nodes. Standard way of doing it is to add MIX node, change blend type to 'Add' and link outputs of the nodes accordingly. With Nodes Efficiency Tools you can select the nodes and hit (Ctrl +) keyboard shortcut. Proper setup of nodes will be added and links will be made. Other shortcuts are used for other blend types, you can also use 'Math' nodes for merging and different shortcuts allow to do so. Batch Change Blend Type or Math Operation: Hit (Alt-UP ARROW) or (Alt-Down ARROW) to change blend types or math operations of selected nodes. It's often much quicker than standard way of doing it. Use additional menu to select the blend type from the list and change types of all selected nodes at once. Change Factor of Mix Nodes or Mix Shaders: (Alt-LEFT ARROW), (Alt-RIGHT ARROW) shortcuts allow to change factors of selected Mix nodes or Mix Shader nodes by 0.1. More precision is gained when we add Shift to the key combination. Align Nodes: We can align nodes nicer than by hitting S-X-zero. Even distribution of aligned nodes can be achieved easily. (Shift =) Copy Settings: We can copy settings from Active Node to all selected ones. May be helpful if you want to use exactly the same RGB Curves nodes in different places of your node tree. This option works with all node types. Copy Label: We can copy labels from one node to other nodes with one click. Swap Nodes: It's possible to change the node to other type. Swap easily between 'Mix' and 'Alpha Over' nodes for example or easily change 'Diffuse' Shader to 'Glossy' Shader. Link Active to Selected: This option allows to link active node to all selected ones basing on several criteria. May be extremely helpful when for example re-linking image sources. We can easily change input Render Layers node to input image (MultiLayerEXR) preserving nodes setup. All of the options are explained in details in the video tutorial embedded on the wikipage. [[Split portion of a mixed commit.]]