Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-03-06Addons: Use Manual URL prefixAaron Carlisle
2020-03-05Update 'bl_info' use 'doc_url' instead of 'wiki_url'Campbell Barton
2019-12-01add manual linksmeta-androcto
2019-05-24render_auto_tile_size: initial update to 2.8meta-androcto
2019-05-21annotation property updatesNBurn
2019-04-29Fix T63955: label text not used as a keyword argCampbell Barton
2019-01-18Update Add-ons class properties to annotationsNBurn
This should take care of most of the class property conversions to use the new annotation format (colon instead of equals) for assignment. There may still be a few edge cases that were missed.
2018-12-21Rename user_preferences -> preferencesCampbell Barton
2017-09-01Update for renamed cycles classesCampbell Barton
2017-07-22Auto Tile Size: Cleanuplijenstina
Bumped version to 3.1.2 Pep8 cleanup Consistent property definitions Imports as tuples Update wiki link No other functional changes
2016-11-17Fix T50001: auto tile size addon broken after Cycles GPU device changes.Brecht Van Lommel
Note the previous code to compute the number of GPU devices was wrong, the number after MULTI_* did not indicate the number of devices.
2015-06-26Fix typo (dimention > dimension), and cleanup the ugly windows EOL (grrrrr).Bastien Montagne
2015-06-22Fix unreported: Plugin auto tile size gives warning on activationThomas Beck
"RNA_def_property_ui_text: 'thread_error_correct' '' description ends with a '.' !" ... issue was a description with a dot at the end.
2015-05-29Auto Tile Size addonPablo Vazquez
Don't print tile size on terminal, was only for debug
2015-05-02Auto Tile Size: Fix minor bugGreg Zaal
Tile size would be recalculated constantly (every scene update) when the calculated size was less than 8 pixels (blender's own hard limit) diff --git a/render_auto_tile_size.py b/render_auto_tile_size.py index a773281..00f848e 100644 --- a/render_auto_tile_size.py +++ b/render_auto_tile_size.py @@ -20,7 +20,7 @@ bl_info = { "name": "Auto Tile Size", "description": "Estimate and set the tile size that will render the fastest", "author": "Greg Zaal", - "version": (3, 0), + "version": (3, 1), "blender": (2, 74, 0), "location": "Render Settings > Performance", "warning": "", @@ -300,6 +300,12 @@ def do_set_tile_size(context): else: settings.threads_error = False + # Make sure tile sizes are within the internal limit + tile_x = max(8, tile_x) + tile_y = max(8, tile_y) + tile_x = min(65536, tile_x) + tile_y = min(65536, tile_y) + render.tile_x = tile_x render.tile_y = tile_y
2015-05-02Auto Tile Size: Various improvements...Greg Zaal
- Let the user choose a specific number for the target tile size (not only limited to powers of 2). - If there are more render threads available than tiles, reduce the tile size until all threads will be utilized - this means you can do tiny border-renders and still utilize 100% of your CPU. - Number of tiles is now displayed in the UI. - Minor tweaks to tooltips and function names. NOTE: The math of calculating the maximum tile size possible while still using all the threads is a bit wonky - it's functional, but not nice. Occasionally when there are many CPU threads (e.g. 16), only 15 of them will be used. Math is not my forte, so some help in this area would be much appreciated. diff --git a/render_auto_tile_size.py b/render_auto_tile_size.py index 8ece451..a773281 100644 --- a/render_auto_tile_size.py +++ b/render_auto_tile_size.py @@ -20,8 +20,8 @@ bl_info = { "name": "Auto Tile Size", "description": "Estimate and set the tile size that will render the fastest", "author": "Greg Zaal", - "version": (2, 7), - "blender": (2, 72, 0), + "version": (3, 0), + "blender": (2, 74, 0), "location": "Render Settings > Performance", "warning": "", "wiki_url": "http://wiki.blender.org/index.php?title=Extensions:2.6/Py/Scripts/Render/Auto_Tile_Size", @@ -31,7 +31,7 @@ bl_info = { import bpy from bpy.app.handlers import persistent -from math import ceil, floor +from math import ceil, floor, sqrt SUPPORTED_RENDER_ENGINES = {'CYCLES', 'BLENDER_RENDER'} @@ -55,16 +55,14 @@ class AutoTileSizeSettings(bpy.types.PropertyGroup): name="Target GPU Tile Size", items=TILE_SIZES, default='256', - description="Square dimentions of tiles", + description="Square dimentions of tiles for GPU rendering", update=_update_tile_size) - cpu_choice = bpy.props.EnumProperty( name="Target CPU Tile Size", items=TILE_SIZES, default='32', - description="Square dimentions of tiles", + description="Square dimentions of tiles for CPU rendering", update=_update_tile_size) - bi_choice = bpy.props.EnumProperty( name="Target CPU Tile Size", items=TILE_SIZES, @@ -72,6 +70,37 @@ class AutoTileSizeSettings(bpy.types.PropertyGroup): description="Square dimentions of tiles", update=_update_tile_size) + gpu_custom = bpy.props.IntProperty( + name="Target Size", + default=256, + min=8, # same as blender's own limits + max=65536, + description="Custom target tile size for GPU rendering", + update=_update_tile_size) + cpu_custom = bpy.props.IntProperty( + name="Target Size", + default=32, + min=8, # same as blender's own limits + max=65536, + description="Custom target tile size for CPU rendering", + update=_update_tile_size) + bi_custom = bpy.props.IntProperty( + name="Target Size", + default=64, + min=8, # same as blender's own limits + max=65536, + description="Custom target tile size", + update=_update_tile_size) + + target_type = bpy.props.EnumProperty( + name="Target tile size", + items=( + ('po2', "Po2", "A choice between powers of 2 (16, 32, 64...)"), + ('custom', "Custom", "Choose any number as the tile size target")), + default='po2', + description="Method of choosing the target tile size", + update=_update_tile_size) + use_optimal = bpy.props.BoolProperty( name="Optimal Tiles", default=True, @@ -89,9 +118,16 @@ class AutoTileSizeSettings(bpy.types.PropertyGroup): default=False, description="Show extra options for more control over the calculated tile size") + thread_error_correct = bpy.props.BoolProperty( + name="Fix", + default=True, + description="Reduce the tile size so that all your available threads are used.", + update=_update_tile_size) + # Internally used props (not for GUI) first_run = bpy.props.BoolProperty(default=True, options={'HIDDEN'}) threads_error = bpy.props.BoolProperty(options={'HIDDEN'}) + num_tiles = bpy.props.IntVectorProperty(default=(0, 0), size=2, options={'HIDDEN'}) prev_choice = bpy.props.StringProperty(default='', options={'HIDDEN'}) prev_engine = bpy.props.StringProperty(default='', options={'HIDDEN'}) prev_device = bpy.props.StringProperty(default='', options={'HIDDEN'}) @@ -109,16 +145,17 @@ def ats_poll(context): return True -def ats_get_engine_is_gpu(engine, device, userpref): +def engine_is_gpu(engine, device, userpref): return engine == 'CYCLES' and device == 'GPU' and userpref.system.compute_device_type != 'NONE' -def ats_get_tilesize_prop(engine, device, userpref): - if ats_get_engine_is_gpu(engine, device, userpref): - return "gpu_choice" +def get_tilesize_prop(engine, device, userpref): + target_type = "_choice" if bpy.context.scene.ats_settings.target_type == 'po2' else "_custom" + if engine_is_gpu(engine, device, userpref): + return ("gpu" + target_type) elif engine == 'CYCLES': - return "cpu_choice" - return "bi_choice" + return ("cpu" + target_type) + return ("bi" + target_type) @persistent @@ -137,9 +174,9 @@ def on_scene_update(scene): # scene.cycles might not always exist (Cycles is an addon)... device = scene.cycles.device if engine == 'CYCLES' else settings.prev_device border = render.use_border - threads = render.threads + threads = get_threads(context, device) - choice = getattr(settings, ats_get_tilesize_prop(engine, device, userpref)) + choice = getattr(settings, get_tilesize_prop(engine, device, userpref)) res = get_actual_res(render) actual_ts = (render.tile_x, render.tile_y) @@ -150,7 +187,7 @@ def on_scene_update(scene): device != settings.prev_device or border != settings.prev_border or threads != settings.prev_threads or - choice != settings.prev_choice or + str(choice) != settings.prev_choice or res != settings.prev_res[:] or border_res != settings.prev_border_res[:] or actual_ts != settings.prev_actual_tile_size[:]) @@ -163,6 +200,61 @@ def get_actual_res(render): # floor is implicitly done by int conversion... return (int(render.resolution_x * rend_percent), int(render.resolution_y * rend_percent)) +def get_threads(context, device): + render = context.scene.render + engine = render.engine + userpref = context.user_preferences + + if engine_is_gpu(engine, device, userpref): + gpu_device_str = userpref.system.compute_device + if 'MULTI' in gpu_device_str: + threads = int(gpu_device_str.split('_')[-1]) + else: + threads = 1 + else: + threads = render.threads + + return threads + +def max_tile_size(threads, xres, yres): + ''' Give the largest tile size that will still use all threads ''' + + render_area = xres * yres + tile_area = render_area / threads + tile_length = sqrt(tile_area) + + # lists: num x tiles, num y tiles, squareness, total tiles + perfect_attempts = [] # attempts with correct number of tiles + attempts = [] # all attempts, even if incorrect number of tiles + + axes = [xres, yres] + funcs = [floor, ceil] + + for axis in axes: + sec_axis = yres if axis == xres else xres + for func in funcs: + primary = func(axis / tile_length) + if primary > 0: + secondary = threads / primary + ts_p = axis/primary + ts_s = sec_axis/secondary + squareness = max(ts_p, ts_s) - min(ts_p, ts_s) + attempt = [primary if axis == xres else secondary, primary if axis != xres else secondary, squareness, primary * secondary] + if attempt not in attempts: + attempts.append(attempt) + if secondary.is_integer(): # will only be an integer if there are the right number of tiles + perfect_attempts.append(attempt) + + if perfect_attempts: # prefer to use attempt that has exactly the right number of tiles + attempts = perfect_attempts + + attempt = sorted(attempts, key=lambda k: k[2])[0] # pick set with most square tiles + numtiles_x = round(attempt[0]) + numtiles_y = round(attempt[1]) + tile_x = ceil(xres / numtiles_x) + tile_y = ceil(yres / numtiles_y) + + return (tile_x, tile_y) def do_set_tile_size(context): if not ats_poll(context): @@ -176,7 +268,6 @@ def do_set_tile_size(context): engine = render.engine device = scene.cycles.device if engine == 'CYCLES' else settings.prev_device border = render.use_border - threads = render.threads realxres, realyres = xres, yres = res = get_actual_res(scene.render) @@ -184,11 +275,12 @@ def do_set_tile_size(context): xres = round(xres * (render.border_max_x - render.border_min_x)) yres = round(yres * (render.border_max_y - render.border_min_y)) - choice = getattr(settings, ats_get_tilesize_prop(engine, device, userpref)) + choice = getattr(settings, get_tilesize_prop(engine, device, userpref)) target = int(choice) numtiles_x = ceil(xres / target) numtiles_y = ceil(yres / target) + settings.num_tiles = (numtiles_x, numtiles_y) if settings.use_optimal: tile_x = ceil(xres / numtiles_x) tile_y = ceil(yres / numtiles_y) @@ -198,20 +290,25 @@ def do_set_tile_size(context): print("Tile size: %dx%d (%dx%d tiles)" % (tile_x, tile_y, ceil(xres / tile_x), ceil(yres / tile_y))) - render.tile_x = tile_x - render.tile_y = tile_y - # Detect if there are fewer tiles than available threads - if ((numtiles_x * numtiles_y) < threads) and not ats_get_engine_is_gpu(engine, device, userpref): + threads = get_threads(context, device) + if ((numtiles_x * numtiles_y) < threads): settings.threads_error = True + if settings.thread_error_correct: + tile_x, tile_y = max_tile_size(threads, xres, yres) + settings.num_tiles = (ceil(xres/tile_x), ceil(yres/tile_y)) else: settings.threads_error = False + render.tile_x = tile_x + render.tile_y = tile_y + + settings.prev_engine = engine settings.prev_device = device settings.prev_border = border settings.prev_threads = threads - settings.prev_choice = choice + settings.prev_choice = str(choice) settings.prev_res = res settings.prev_border_res = (render.border_min_x, render.border_min_y, render.border_max_x, render.border_max_y) settings.prev_actual_tile_size = (tile_x, tile_y) @@ -252,16 +349,21 @@ def ui_layout(engine, layout, context): row.prop(settings, "is_enabled", toggle=True) row.prop(settings, "use_advanced_ui", toggle=True, text="", icon='PREFERENCES') - sub = col.column(align=True) + sub = col.column(align=False) sub.enabled = settings.is_enabled if settings.use_advanced_ui: - sub.label("Target tile size:") + row = sub.row(align=True) + row.label("Target tile size:") + row.separator() + row.prop(settings, "target_type", expand=True) row = sub.row(align=True) - row.prop(settings, ats_get_tilesize_prop(engine, device, userpref), expand=True) + row.prop(settings, get_tilesize_prop(engine, device, userpref), expand=True) sub.prop(settings, "use_optimal", text="Calculate Optimal Size") + sub.label("Number of tiles: %s x %s (Total: %s)" % (settings.num_tiles[0], settings.num_tiles[1], settings.num_tiles[0] * settings.num_tiles[1])) + if settings.first_run: sub = layout.column(align=True) sub.operator("render.autotilesize_set", text="First-render fix", icon='ERROR') @@ -272,9 +374,11 @@ def ui_layout(engine, layout, context): if (render.tile_x / render.tile_y > 2) or (render.tile_x / render.tile_y < 0.5): # if not very square tile sub.label(text="Warning: Tile size is not very square", icon='ERROR') sub.label(text=" Try a slightly different resolution") - sub.label(text=" or choose \"Exact\" above") if settings.threads_error: - sub.label(text="Warning: Fewer tiles than render threads", icon='ERROR') + row = sub.row(align=True) + row.alignment = 'CENTER' + row.label(text="Warning: Fewer tiles than threads.", icon='ERROR') + row.prop(settings, 'thread_error_correct') def menu_func_cycles(self, context):
2015-01-13Move 'render auto tile size' addon to main repo.Bastien Montagne