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AgeCommit message (Expand)Author
2014-03-03fixed: inverted alpha for textured hairMaurice Raybaud
2014-02-28Added: Textured HairMaurice Raybaud
2014-02-28*added: first implementation of procedural texturesMaurice Raybaud
2013-12-15Fixed: 0 Hair amount errorMaurice Raybaud
2013-12-15CleanupMaurice Raybaud
2013-11-17Cleanups suggested by Campbell Barton:Maurice Raybaud
2013-11-11Fixed: objects with Vertex color were not renderingMaurice Raybaud
2013-10-10Added a patch by Markku Myllymaki, for animated textures using numbered images.Maurice Raybaud
2013-09-26use a more direct way to check for color (check saturation)Campbell Barton
2013-09-20remove unsued modifier argument.Campbell Barton
2013-09-12*Another try at fixing the "multi materials with custom pov" code bugMaurice Raybaud
2013-09-04change comparisons with NoneCampbell Barton
2013-08-31*Fixed one bug with multi-materials bearing custom pov codeMaurice Raybaud
2013-06-23Fixed Photons bug caused by enum property mistaken for boolean.Maurice Raybaud
2013-06-04*Fixed a bug with POV replacement code introduced with latest addition of col...Maurice Raybaud
2013-04-07added: Colored Specular Highlights (the only supported uvmaps channels that c...Maurice Raybaud
2013-02-08Added Hair Child Support Maurice Raybaud
2013-01-19Fixed:Maurice Raybaud
2013-01-14simplify povray binary checking, split it out into its own function. on windo...Campbell Barton
2013-01-14add userprefs for povray binary location.Campbell Barton
2013-01-14minor style cleanup to povray export and fix for UI, setting booleans now exp...Campbell Barton
2013-01-06Fix for own stupid error in r4138...Bastien Montagne
2013-01-04Fix [#33759] Can't use UV image export UV_layout errorBastien Montagne
2012-10-09style cleanup: pep8Campbell Barton
2012-10-02Fix encoding error (please be carful with this - even though using non-ascii ...v2.64av2.64Bastien Montagne
2012-10-02First try at hair particles support.Maurice Raybaud
2012-07-04Spellfixes: colour -> colorBastien Montagne
2012-06-22Updated for bmesh compatibility (faces-->tessfaces + uv_layer-->loop)Maurice Raybaud
2012-04-03style cleanup: pep8Campbell Barton
2012-03-08minor pep8 editsCampbell Barton
2012-02-27Scattering color was getting multiplied twice, resulting in less accurate pre...Maurice Raybaud
2012-02-26Updated Subsurface scattering Syntax to POV 3.7 RC4 (Blender presets now work)Maurice Raybaud
2011-12-31update for changes in matrix being column major nowCampbell Barton
2011-11-23Fix #29368: export uv layout fails after recent image settings changes.Brecht Van Lommel
2011-11-22update for changes in render image settingsCampbell Barton
2011-10-15fix for error exporting game runtime to non utf8 path.Campbell Barton
2011-10-13fix for povray with faces using invalid material index valuesCampbell Barton
2011-10-11use library argument for bpy_extras.io_utils.path_reference(...)Campbell Barton
2011-10-11update to povray exportCampbell Barton
2011-09-26fix for x3d export and some minor pep8 editsCampbell Barton
2011-09-26Another tiny tweak to area lights and API update (jitter > use_jitter)Maurice Raybaud
2011-09-20rectangular area lights had wrong coordinates (probably achievable with prope...Maurice Raybaud
2011-09-18Changed Default for Depth Of Field to False Maurice Raybaud
2011-09-05replace tricky unicode chars for basic ascii.Campbell Barton
2011-08-08use sets rather then tuples for if checks, python optimizes this case.Campbell Barton
2011-07-25swap vector multiplication order, also some style changesCampbell Barton
2011-07-11cleanupCampbell Barton
2011-06-21pep8 compliance Campbell Barton
2011-06-05Fixed a minor bug with SSS propertyMaurice Raybaud
2011-06-05Render POVRay addon: Now using instances for objects’ data, to avoid having...Bastien Montagne