Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-08-02fix: Texture slots for world and materialsMaurice Raybaud
fix: Orthographic and perspective camera view angle thanks to Iari Marino add: some numpy functions to export mesh possibly faster in next version fix: parametric surfaces much accelerated and now actually usable (max gradient defaults were wrong from the time of their implementation in most pov literature. Thanks to William F. Pokorny for finding this out! add: very basic "blurry reflection" hack for when using plain official POV add: push of (as of yet badly formatted) feedback to interactive console add: POV centric workspace, default when addon is left activated from previous session. add: Sound signal support on finished render (set from addon preferences) add: support for pov 3.8 and decremented in a few areas, waiting for the release add: freestyle interface with convoluted workflow currently but preparing for next release. fix: commented out Charset feature because POV 3.8 auto detects encoding fix: a few dot notation look ups aliased and removed fix: restored some more removed properties from 2.79 ( a few remain to do) fix: texture mapped specular max value increased fix: faster defaults for radiosity fix: many default texture influences switched to 1 because boolean enabling is required anyway so 0 was a bad default fix: some icons were missing since 2.8 fix: some formatting improvement was started
2019-12-24POV: fix colored specularMaurice Raybaud
pre 2.8 property was still used. Now in the .pov. wrapper.
2019-12-22POV: Improve Line endings and general formattingMaurice Raybaud
used black on some files to dust up old formatting
2019-12-20POV: added doc stringsMaurice Raybaud
Hoping it will help the code to be less repulsive to new developers.
2019-12-08POV: added doc stringsMaurice Raybaud
Hoping it will help the code to be less repulsive to new new developers.
2019-12-08pov: more api fixMaurice Raybaud
texture slot steps further
2019-11-20POV: more post 2.8 API fixing and class renaming Maurice Raybaud
fixed some more POV primitives: Rainbow ; PolygonTocirle ; Parametric
2019-09-01render_povray: fixed material alpha transparency broken by 2.8 changesMaurice Raybaud
2019-05-19pre 2.8 API changes Pass 7Maurice Raybaud
2019-05-08pre 2.8 API changes Pass 6Maurice Raybaud
2018-01-28Added Lamp , Radiosity, and World presetsMaurice Raybaud
2017-11-02Cleanup: redundant texture lookupCampbell Barton
2017-09-08*Fixed texture normal_factor regressionMaurice Raybaud
*Fixed lighting attenuation for a closer match with Blender Internal
2017-03-19Cleanup: trailing spaceCampbell Barton
2017-01-29Added Basic Nodes support by LanuhumMaurice Raybaud
2016-09-11texture Normal_factor divided furtherMaurice Raybaud
2016-09-11Fix: Normal factor correctedMaurice Raybaud
2016-08-30*Added dupli objects (groups,particles,verts, faces but no frames for now)Maurice Raybaud
*Added basic halo for lights
2016-08-23*added: write pov console to a log read by Blender consoleMaurice Raybaud
*fix: area_illumination syntax updated to fix bug in area lights *fix:sphere sweep was buggy (bezier curve would'nt export) *several curves in one blender object can now export Thanks Lanuhum *fix:hair with no material slot would'nt export *fixemodifier like subsurf or mirror over curves wouldn't export, now trying to convert to mesh *fix:meshes with 0 vertices wrote a bad file, now create a dummy 0 radius sphere *fix: export visible layer only was broken
2016-07-22Fixed typo mistakes from previous commitMaurice Raybaud
2016-07-21fixed : BI texture Scale support for proceduralsMaurice Raybaud
2016-07-02Added: IMPORTER in an operator (primitives.py) from Main import menu or ↵Maurice Raybaud
special povray add menu to import povray primitives and mesh objects from several *.POV/*.INC files at once. confirmed to work with avogadro files and some other test scenes.
2016-05-23*converted all calls to file.write of .shading.py to tabWrite function to no ↵Maurice Raybaud
longer pass the file variable *added a conversion of all image paths to forward slashes, preferred by POV, sending less warning. *repaired basic handling of packed textures *rearranged Material UI
2016-04-29fixed:Maurice Raybaud
*transmit value removed from ambient light to avoid parse warning How do we generate a transparent background now ? *name 'using_uberpov' was not defined in shading.py added: *moved exportPattern(texture) from render.py to shading.py *moved texture influences from render.py to a function in shading.py
2015-12-29Separated writeMaterial() function to its own python fileMaurice Raybaud