Age | Commit message (Collapse) | Author |
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fix: Orthographic and perspective camera view angle thanks to Iari Marino
add: some numpy functions to export mesh possibly faster in next version
fix: parametric surfaces much accelerated and now actually usable (max gradient defaults were wrong from the time of their implementation in most pov literature. Thanks to William F. Pokorny for finding this out!
add: very basic "blurry reflection" hack for when using plain official POV
add: push of (as of yet badly formatted) feedback to interactive console
add: POV centric workspace, default when addon is left activated from previous session.
add: Sound signal support on finished render (set from addon preferences)
add: support for pov 3.8 and decremented in a few areas, waiting for the release
add: freestyle interface with convoluted workflow currently but preparing for next release.
fix: commented out Charset feature because POV 3.8 auto detects encoding
fix: a few dot notation look ups aliased and removed
fix: restored some more removed properties from 2.79 ( a few remain to do)
fix: texture mapped specular max value increased
fix: faster defaults for radiosity
fix: many default texture influences switched to 1 because boolean enabling is required anyway so 0 was a bad default
fix: some icons were missing since 2.8
fix: some formatting improvement was started
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pre 2.8 property was still used. Now in the .pov. wrapper.
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used black on some files to dust up old formatting
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Hoping it will help the code to be less repulsive to new developers.
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Hoping it will help the code to be less repulsive to new new developers.
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texture slot steps further
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fixed some more POV primitives: Rainbow ; PolygonTocirle ; Parametric
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*Fixed lighting attenuation for a closer match with Blender Internal
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*Added basic halo for lights
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*fix: area_illumination syntax updated to fix bug in area lights
*fix:sphere sweep was buggy (bezier curve would'nt export)
*several curves in one blender object can now export Thanks Lanuhum
*fix:hair with no material slot would'nt export
*fixemodifier like subsurf or mirror over curves wouldn't export, now trying to convert to mesh
*fix:meshes with 0 vertices wrote a bad file, now create a dummy 0 radius sphere
*fix: export visible layer only was broken
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special povray add menu to import povray primitives and mesh objects from several *.POV/*.INC files at once. confirmed to work with avogadro files and some other test scenes.
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longer pass the file variable
*added a conversion of all image paths to forward slashes, preferred by POV, sending less warning.
*repaired basic handling of packed textures
*rearranged Material UI
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*transmit value removed from ambient light to avoid parse warning
How do we generate a transparent background now ?
*name 'using_uberpov' was not defined in shading.py
added:
*moved exportPattern(texture) from render.py to shading.py
*moved texture influences from render.py to a function in shading.py
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