Age | Commit message (Collapse) | Author |
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*Commented out a property that was not yet implemented in exporter
*Added frame number export for hand made pov animation
Thanks to a patch made by Markku Myllymäki
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expects 0/1 only.
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* You only have to do layout.prop if you want 1 property, no need for row then!
* Use col, row, sub as variable names, not colsub, rowsub, row2 etc please.
* Povray Addon: Still used a lot of splits, you need no split when you only have 1 column!
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- remove/comment unused variables
- remove unused imports
- fixed some bugs using incorrect variables
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tuning is now possible (see tooltip)
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rather than cluttering the Scene/Material/etc. objects’ spaces…
Also added a new file handling the conversion from existing files using the old pov properties (call the ˘povray render: update to script v0.0.9” operator (bpy.ops.scene.pov_update_properties) in the search box of the 3d views to make the conversion).
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write newlines separate.
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* More Code cleanup, please watch and learn. :)
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* Code cleaunp
Notes:
*Why do we have some empty panels with no actual content?
*Why is split used when there is only 1 column?
The Povray script has always been some kind of example for other exporters, the UI code need some more cleanup for sure!
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data blocks
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Some minor pep8 fixes.
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Cleaned up Media and photons UI layouts
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The output to Tempfiles no longer exports comments, indentations or LFs (in lists).
New option in Export settings to deactivate LF (line brakes) in lists.
Fixed a material export for normal maps. Was exported two times.
Paths to images are now realpaths, no /../ in absolut paths.
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Usage: Deactivate "OS Tempfile" to see the new options.
Some UI and code cleanup.
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noticed some strange code, added XXX FIXME.
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More important issues need to be solved first.
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- Automatic indentation in Pov file
- Added "command line switch". (Option to set some command line parameter)
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-POV file formatting improvement with UI option and function to handle all tabs/spaces indentation (big clean up)
-use of quote characters made more consistent.
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-pov max trace level (ray depth)
-pov radiosity importance sampling
-Higher Radiosity samples count (allows Halton sampling)
-pov pretrace_start / pretrace_end
FIXED
-incomplete tooltip for pov low_error
-sky_sphere mapping options:
-world sky gradient to follow pov coordinate system
-Skysphere rotation made independant from camera
-generation of skysphere with image map and BlendSky will just consider the texture for now.
All issues reported here
http://projects.blender.org/tracker/?func=detail&atid=469&aid=23145&group_id=153
by Constantin Rahn, except Layer selective export, adding it to maydo list
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fixed two typo errors and a compatibility for gamma syntax
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set transparency
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-Added Distance based Depth of Field (not object based yet)
-Noticed a bug when parts of an object are flat shaded and other parts smooth shaded, not solved this yet.
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I had forgotten to change some names I hope it does work now; This is an adaptation of Povray exporter to render with povray 3.7
if you want more info, there are pdfs in the zip files here on the tracker: https://projects.blender.org/tracker/index.php?func=detail&aid=22717&group_id=153&atid=468
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These scritps still need changes related to parent classes
- mesh_surface_sketch.py
- render_renderfarmfi.py
- space_view3d_align_tools.py
- object_cloud_gen.py
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After discussion with Campbell I've made povray an addon as a package (will remove from bf-blender).
Please roport any glitch or mistake I might have done while porting.
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