Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-04-07 | added: Colored Specular Highlights (the only supported uvmaps channels that ↵ | Maurice Raybaud | |
can work with this feature are alpha and bump, due to POV syntax limitations) not fixed: vertex colors support broken since BMesh. | |||
2013-02-08 | Added Hair Child Support | Maurice Raybaud | |
note: rendersteps seem closer to BI with power of 3 rather than 2 as said in the UI Py tooltip. | |||
2013-02-07 | make option for applying modifiers consistent | Campbell Barton | |
2013-01-19 | Fixed: | Maurice Raybaud | |
-better hairDiameter when using clumps -use_renderEmitter property should now work. | |||
2013-01-14 | simplify povray binary checking, split it out into its own function. on ↵ | Campbell Barton | |
windows check for 64bit then 32bit, assuming if 64bit is installed that the system is capable of running it. | |||
2013-01-14 | add userprefs for povray binary location. | Campbell Barton | |
2013-01-14 | minor style cleanup to povray export and fix for UI, setting booleans now ↵ | Campbell Barton | |
expects 0/1 only. | |||
2013-01-06 | Fix for own stupid error in r4138... | Bastien Montagne | |
2013-01-04 | Fix [#33759] Can't use UV image export UV_layout error | Bastien Montagne | |
Another glitch from recent alpha work. Also modified povray's code. As usual, maintainders of these scripts, please double check changes are ok! :) | |||
2012-12-19 | fix [#33615] bl_info (2,6,5,0) vs. (2,65,0) ? | Campbell Barton | |
make addons blender versions consistent | |||
2012-10-09 | style cleanup: pep8 | Campbell Barton | |
2012-10-02 | Fix encoding error (please be carful with this - even though using non-ascii ↵v2.64av2.64 | Bastien Montagne | |
chars in code/comments is not a good idea, my bad). Thanks Irie Shinsuke for the report! | |||
2012-10-02 | First try at hair particles support. | Maurice Raybaud | |
2012-07-04 | Spellfixes: colour -> color | Bastien Montagne | |
2012-07-03 | Style edit (mostly), use """ for docstrings (not '''). | Bastien Montagne | |
2012-06-22 | Updated for bmesh compatibility (faces-->tessfaces + uv_layer-->loop) | Maurice Raybaud | |
2012-04-03 | style cleanup: pep8 | Campbell Barton | |
2012-03-08 | minor pep8 edits | Campbell Barton | |
2012-02-27 | Scattering color was getting multiplied twice, resulting in less accurate ↵ | Maurice Raybaud | |
presets. | |||
2012-02-26 | Updated Subsurface scattering Syntax to POV 3.7 RC4 (Blender presets now work) | Maurice Raybaud | |
and corrected typo in wiki link. | |||
2012-01-14 | remove api field, was never used. | Campbell Barton | |
2011-12-31 | update for changes in matrix being column major now | Campbell Barton | |
2011-11-23 | Fix #29368: export uv layout fails after recent image settings changes. | Brecht Van Lommel | |
2011-11-22 | update for changes in render image settings | Campbell Barton | |
2011-10-15 | fix for error exporting game runtime to non utf8 path. | Campbell Barton | |
2011-10-13 | fix for povray with faces using invalid material index values | Campbell Barton | |
2011-10-11 | use library argument for bpy_extras.io_utils.path_reference(...) | Campbell Barton | |
2011-10-11 | update to povray export | Campbell Barton | |
- use library paths for images. - remove path searching code for images, if image paths are incorrect users should deal with this. - rename splitHyphen --> string_strip_hyphen | |||
2011-09-26 | fix for x3d export and some minor pep8 edits | Campbell Barton | |
2011-09-26 | Another tiny tweak to area lights and API update (jitter > use_jitter) | Maurice Raybaud | |
2011-09-20 | rectangular area lights had wrong coordinates (probably achievable with ↵ | Maurice Raybaud | |
proper matrix but swapping and negating axis seems ok for now) | |||
2011-09-19 | /trunk: Removed final points in UI strings and messages. | Bastien Montagne | |
Plus a few styling enhancements. [[Split portion of a mixed commit.]] | |||
2011-09-18 | Changed Default for Depth Of Field to False | Maurice Raybaud | |
Fixed a type error for dimensions of rectangular area lights | |||
2011-09-08 | pedantic pep8 edits | Campbell Barton | |
2011-09-05 | replace tricky unicode chars for basic ascii. | Campbell Barton | |
2011-08-27 | Addon UI Cleanup, Part 2 | Thomas Dinges | |
* You only have to do layout.prop if you want 1 property, no need for row then! * Use col, row, sub as variable names, not colsub, rowsub, row2 etc please. * Povray Addon: Still used a lot of splits, you need no split when you only have 1 column! | |||
2011-08-08 | use sets rather then tuples for if checks, python optimizes this case. | Campbell Barton | |
2011-07-25 | swap vector multiplication order, also some style changes | Campbell Barton | |
2011-07-11 | cleanup | Campbell Barton | |
- remove/comment unused variables - remove unused imports - fixed some bugs using incorrect variables | |||
2011-06-21 | pep8 compliance | Campbell Barton | |
2011-06-05 | Fixed a minor bug with SSS property | Maurice Raybaud | |
Added export of only renderable objects via outliner hide_render property and active layers. Also thanks to all those who helped bringing instances through their designs or advice: Conz, mont29, Campbell. | |||
2011-06-05 | Render POVRay addon: Now using instances for objects’ data, to avoid ↵ | Bastien Montagne | |
having exported hundred times the same mesh/material… Coded in collaboration with MauriciusRay. | |||
2011-05-20 | Another fix by mont29: a bug preventing some scenes to render was due to an ↵ | Maurice Raybaud | |
indentation error. | |||
2011-05-20 | replace own path functions with pythons, use dict lookup for extensions. | Campbell Barton | |
2011-05-10 | Added spacing_multiplier to object photons block so per object photon count ↵ | Maurice Raybaud | |
tuning is now possible (see tooltip) | |||
2011-05-09 | Reorganized the whole pov properties, to place them in PropertyGroups, ↵ | Bastien Montagne | |
rather than cluttering the Scene/Material/etc. objects’ spaces… Also added a new file handling the conversion from existing files using the old pov properties (call the ˘povray render: update to script v0.0.9” operator (bpy.ops.scene.pov_update_properties) in the search box of the 3d views to make the conversion). | |||
2011-05-07 | Fixed a bug with Fresnel diffuse shader | Maurice Raybaud | |
2011-05-03 | minor pep8 edits | Campbell Barton | |
2011-04-30 | *Added a progress report in Blender render window, under Linux | Bastien Montagne | |
*Refactored the whole in-render loop, was inherited from POV 3.6 version, and no more relevant for POV 3.7… | |||
2011-04-29 | Improved input precision for chromatic dispersion for more accurate caustics | Maurice Raybaud | |