Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-19 | Cleanup: identity for None comparison | Campbell Barton | |
2017-03-19 | Cleanup: trailing space | Campbell Barton | |
2017-02-17 | fixed: missing Physics properties panels | Maurice Raybaud | |
2017-02-01 | Added some more properties from Lanuhum commits, such as | Maurice Raybaud | |
*photon map save and load *camera normal perturbation *Depth Of Field focal point by object (from Blender native dof_object property) *unchecked always sample from radiosity defaults *some other interface tweaks | |||
2017-02-01 | Global POV Properties added and GUI updated (photons; radiosity; encoding...) | Maurice Raybaud | |
2017-01-30 | Povray: Update for MauritiusRay | meta-androcto | |
2017-01-29 | Added Basic Nodes support by Lanuhum | Maurice Raybaud | |
2017-01-29 | Fixed single value coordinates for spheres import as exported by Bishop3D | Maurice Raybaud | |
2016-09-11 | texture Normal_factor divided further | Maurice Raybaud | |
2016-09-11 | Fix: Normal factor corrected | Maurice Raybaud | |
2016-08-30 | *Added dupli objects (groups,particles,verts, faces but no frames for now) | Maurice Raybaud | |
*Added basic halo for lights | |||
2016-08-23 | *added: write pov console to a log read by Blender console | Maurice Raybaud | |
*fix: area_illumination syntax updated to fix bug in area lights *fix:sphere sweep was buggy (bezier curve would'nt export) *several curves in one blender object can now export Thanks Lanuhum *fix:hair with no material slot would'nt export *fixemodifier like subsurf or mirror over curves wouldn't export, now trying to convert to mesh *fix:meshes with 0 vertices wrote a bad file, now create a dummy 0 radius sphere *fix: export visible layer only was broken | |||
2016-07-22 | Fixed typo mistakes from previous commit | Maurice Raybaud | |
2016-07-21 | fixed : BI texture Scale support for procedurals | Maurice Raybaud | |
2016-07-02 | Added: IMPORTER in an operator (primitives.py) from Main import menu or ↵ | Maurice Raybaud | |
special povray add menu to import povray primitives and mesh objects from several *.POV/*.INC files at once. confirmed to work with avogadro files and some other test scenes. | |||
2016-05-23 | *converted all calls to file.write of .shading.py to tabWrite function to no ↵ | Maurice Raybaud | |
longer pass the file variable *added a conversion of all image paths to forward slashes, preferred by POV, sending less warning. *repaired basic handling of packed textures *rearranged Material UI | |||
2016-04-29 | fixed: | Maurice Raybaud | |
*transmit value removed from ambient light to avoid parse warning How do we generate a transparent background now ? *name 'using_uberpov' was not defined in shading.py added: *moved exportPattern(texture) from render.py to shading.py *moved texture influences from render.py to a function in shading.py | |||
2015-12-29 | Separated writeMaterial() function to its own python file | Maurice Raybaud | |
2015-12-28 | separated pov native primitives to this other python file with operators for ↵ | Maurice Raybaud | |
import and export. | |||
2015-12-28 | separated primitives operators for export and import to their own python file. | Maurice Raybaud | |
2015-12-08 | Use Python3.5's unpacking generalizations | Campbell Barton | |
2015-12-05 | Fix POV-Ray renderer addon shadowing main mesh UVTexture panel! | Bastien Montagne | |
2015-12-04 | Don't create directories when enabling the addon | Campbell Barton | |
Instead do this on export | |||
2015-11-12 | *Added POV-Ray Primitives, available in ADD menu | Maurice Raybaud | |
*Added Import Menu using PovSphere primitive to import pov files output from Avogadro *Added editable properties and update for pov objects | |||
2015-08-05 | Fixed: a blocking bug for activating the addon without administrator privileges. | Maurice Raybaud | |
First patch by SpitfireOnline | |||
2015-04-10 | Cleanup: imports (formatting) | Campbell Barton | |
2015-04-04 | Fix Povray 'new' df3 smoke handling. | Bastien Montagne | |
The tricky part here is that to read correctly df3 data, we need to have a unit box, and can only transform it to match Blender's domain's bbox *after* df3 is read. | |||
2015-02-18 | Fixed: scale of exported Smoke simulation | Maurice Raybaud | |
2015-02-18 | WIP: Very basic smoke export | Maurice Raybaud | |
2015-02-18 | Added DF3 library to allow later volumetric import/export like smoke | Maurice Raybaud | |
2015-02-18 | Improved blurry reflection roughness scale for faster rendering | Maurice Raybaud | |
2015-02-18 | Added: UberPOV / POV Feature Set choice in user preferences | Maurice Raybaud | |
Added: Stochastic antialiasing for UberPOV Added: Blurry Reflection for UberPOV Improved: Defaults for AA and Depth of Field to a better quality/time Improved: UV texture transforms more closely match BI and more functionalised | |||
2015-01-22 | Fix: replaced Python module "imp" with "implib" | Sybren A. Stvel | |
Python 3.4.0 deprecated the "imp" module, and replaced it with "importlib". This changes imp.reload() into implib.reload(). Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D1016 | |||
2014-11-08 | Cleanup: redundant float conversions | Campbell Barton | |
2014-10-13 | fix warnings with UI description | Philipp Oeser | |
2014-07-28 | Create a preview directory for procedural textures to avoid creating it by ↵ | Maurice Raybaud | |
hand on fresh installs. | |||
2014-05-21 | Maintenance to bl_info, remove redundant tracker URL's | Campbell Barton | |
2014-04-20 | fixed: empty material slots | Maurice Raybaud | |
2014-03-12 | added: textured hair now works with procedural and UV mapped bitmaps (but ↵ | Maurice Raybaud | |
slower for the second) | |||
2014-03-03 | fixed: inverted alpha for textured hair | Maurice Raybaud | |
2014-02-28 | Added: Textured Hair | Maurice Raybaud | |
2014-02-28 | *added: first implementation of procedural textures | Maurice Raybaud | |
*fixed:packed textures *fixed:library objects | |||
2014-02-04 | Clean-up: Updated bl_info['tracker_url'] to developer.blender.org, some ↵ | CoDEmanX | |
minor other edits | |||
2013-12-15 | Fixed: 0 Hair amount error | Maurice Raybaud | |
Improved: exportable hair amount Hair exported only the view percentage, full amount gets exported now. allowing much higher counts than what could get displayed. also since the lowest count (0) is no longer divided by the view percentage it removes a "division by 0" error. | |||
2013-12-15 | Cleanup | Maurice Raybaud | |
Comment for vertex color was repeated inside the vertex loop creating unnecessary comments. | |||
2013-11-17 | Cleanups suggested by Campbell Barton: | Maurice Raybaud | |
*reduced dictionary lookups for comments and linebreaks in lists *Better tabWrite function to speed up when using tempfiles | |||
2013-11-11 | Fixed: objects with Vertex color were not rendering | Maurice Raybaud | |
added: now vertex colors get written as a simple pigment per vertex anytime there is some vertex color layer regardless of the vertex color paint or vertex color light toggles. | |||
2013-10-10 | Added a patch by Markku Myllymaki, for animated textures using numbered images. | Maurice Raybaud | |
2013-09-26 | use a more direct way to check for color (check saturation) | Campbell Barton | |
2013-09-20 | remove unsued modifier argument. | Campbell Barton | |