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2017-03-19Cleanup: identity for None comparisonCampbell Barton
2017-03-19Cleanup: trailing spaceCampbell Barton
2017-02-17fixed: missing Physics properties panelsMaurice Raybaud
2017-02-01Added some more properties from Lanuhum commits, such asMaurice Raybaud
*photon map save and load *camera normal perturbation *Depth Of Field focal point by object (from Blender native dof_object property) *unchecked always sample from radiosity defaults *some other interface tweaks
2017-02-01Global POV Properties added and GUI updated (photons; radiosity; encoding...)Maurice Raybaud
2017-01-30Povray: Update for MauritiusRaymeta-androcto
2017-01-29Added Basic Nodes support by LanuhumMaurice Raybaud
2017-01-29Fixed single value coordinates for spheres import as exported by Bishop3DMaurice Raybaud
2016-09-11texture Normal_factor divided furtherMaurice Raybaud
2016-09-11Fix: Normal factor correctedMaurice Raybaud
2016-08-30*Added dupli objects (groups,particles,verts, faces but no frames for now)Maurice Raybaud
*Added basic halo for lights
2016-08-23*added: write pov console to a log read by Blender consoleMaurice Raybaud
*fix: area_illumination syntax updated to fix bug in area lights *fix:sphere sweep was buggy (bezier curve would'nt export) *several curves in one blender object can now export Thanks Lanuhum *fix:hair with no material slot would'nt export *fixemodifier like subsurf or mirror over curves wouldn't export, now trying to convert to mesh *fix:meshes with 0 vertices wrote a bad file, now create a dummy 0 radius sphere *fix: export visible layer only was broken
2016-07-22Fixed typo mistakes from previous commitMaurice Raybaud
2016-07-21fixed : BI texture Scale support for proceduralsMaurice Raybaud
2016-07-02Added: IMPORTER in an operator (primitives.py) from Main import menu or ↵Maurice Raybaud
special povray add menu to import povray primitives and mesh objects from several *.POV/*.INC files at once. confirmed to work with avogadro files and some other test scenes.
2016-05-23*converted all calls to file.write of .shading.py to tabWrite function to no ↵Maurice Raybaud
longer pass the file variable *added a conversion of all image paths to forward slashes, preferred by POV, sending less warning. *repaired basic handling of packed textures *rearranged Material UI
2016-04-29fixed:Maurice Raybaud
*transmit value removed from ambient light to avoid parse warning How do we generate a transparent background now ? *name 'using_uberpov' was not defined in shading.py added: *moved exportPattern(texture) from render.py to shading.py *moved texture influences from render.py to a function in shading.py
2015-12-29Separated writeMaterial() function to its own python fileMaurice Raybaud
2015-12-28separated pov native primitives to this other python file with operators for ↵Maurice Raybaud
import and export.
2015-12-28separated primitives operators for export and import to their own python file.Maurice Raybaud
2015-12-08Use Python3.5's unpacking generalizationsCampbell Barton
2015-12-05Fix POV-Ray renderer addon shadowing main mesh UVTexture panel!Bastien Montagne
2015-12-04Don't create directories when enabling the addonCampbell Barton
Instead do this on export
2015-11-12*Added POV-Ray Primitives, available in ADD menuMaurice Raybaud
*Added Import Menu using PovSphere primitive to import pov files output from Avogadro *Added editable properties and update for pov objects
2015-08-05Fixed: a blocking bug for activating the addon without administrator privileges.Maurice Raybaud
First patch by SpitfireOnline
2015-04-10Cleanup: imports (formatting)Campbell Barton
2015-04-04Fix Povray 'new' df3 smoke handling.Bastien Montagne
The tricky part here is that to read correctly df3 data, we need to have a unit box, and can only transform it to match Blender's domain's bbox *after* df3 is read.
2015-02-18Fixed: scale of exported Smoke simulationMaurice Raybaud
2015-02-18WIP: Very basic smoke exportMaurice Raybaud
2015-02-18Added DF3 library to allow later volumetric import/export like smokeMaurice Raybaud
2015-02-18Improved blurry reflection roughness scale for faster renderingMaurice Raybaud
2015-02-18Added: UberPOV / POV Feature Set choice in user preferencesMaurice Raybaud
Added: Stochastic antialiasing for UberPOV Added: Blurry Reflection for UberPOV Improved: Defaults for AA and Depth of Field to a better quality/time Improved: UV texture transforms more closely match BI and more functionalised
2015-01-22Fix: replaced Python module "imp" with "implib"Sybren A. Stvel
Python 3.4.0 deprecated the "imp" module, and replaced it with "importlib". This changes imp.reload() into implib.reload(). Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D1016
2014-11-08Cleanup: redundant float conversionsCampbell Barton
2014-10-13fix warnings with UI descriptionPhilipp Oeser
2014-07-28Create a preview directory for procedural textures to avoid creating it by ↵Maurice Raybaud
hand on fresh installs.
2014-05-21Maintenance to bl_info, remove redundant tracker URL'sCampbell Barton
2014-04-20fixed: empty material slotsMaurice Raybaud
2014-03-12added: textured hair now works with procedural and UV mapped bitmaps (but ↵Maurice Raybaud
slower for the second)
2014-03-03fixed: inverted alpha for textured hairMaurice Raybaud
2014-02-28Added: Textured HairMaurice Raybaud
2014-02-28*added: first implementation of procedural texturesMaurice Raybaud
*fixed:packed textures *fixed:library objects
2014-02-04Clean-up: Updated bl_info['tracker_url'] to developer.blender.org, some ↵CoDEmanX
minor other edits
2013-12-15Fixed: 0 Hair amount errorMaurice Raybaud
Improved: exportable hair amount Hair exported only the view percentage, full amount gets exported now. allowing much higher counts than what could get displayed. also since the lowest count (0) is no longer divided by the view percentage it removes a "division by 0" error.
2013-12-15CleanupMaurice Raybaud
Comment for vertex color was repeated inside the vertex loop creating unnecessary comments.
2013-11-17Cleanups suggested by Campbell Barton:Maurice Raybaud
*reduced dictionary lookups for comments and linebreaks in lists *Better tabWrite function to speed up when using tempfiles
2013-11-11Fixed: objects with Vertex color were not renderingMaurice Raybaud
added: now vertex colors get written as a simple pigment per vertex anytime there is some vertex color layer regardless of the vertex color paint or vertex color light toggles.
2013-10-10Added a patch by Markku Myllymaki, for animated textures using numbered images.Maurice Raybaud
2013-09-26use a more direct way to check for color (check saturation)Campbell Barton
2013-09-20remove unsued modifier argument.Campbell Barton