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2011-07-11cleanupCampbell Barton
- remove/comment unused variables - remove unused imports - fixed some bugs using incorrect variables
2011-06-21pep8 compliance Campbell Barton
2011-06-05Fixed a minor bug with SSS propertyMaurice Raybaud
Added export of only renderable objects via outliner hide_render property and active layers. Also thanks to all those who helped bringing instances through their designs or advice: Conz, mont29, Campbell.
2011-06-05Render POVRay addon: Now using instances for objects’ data, to avoid ↵Bastien Montagne
having exported hundred times the same mesh/material… Coded in collaboration with MauriciusRay.
2011-05-20Another fix by mont29: a bug preventing some scenes to render was due to an ↵Maurice Raybaud
indentation error.
2011-05-20replace own path functions with pythons, use dict lookup for extensions.Campbell Barton
2011-05-10Added spacing_multiplier to object photons block so per object photon count ↵Maurice Raybaud
tuning is now possible (see tooltip)
2011-05-09Reorganized the whole pov properties, to place them in PropertyGroups, ↵Bastien Montagne
rather than cluttering the Scene/Material/etc. objects’ spaces… Also added a new file handling the conversion from existing files using the old pov properties (call the ˘povray render: update to script v0.0.9” operator (bpy.ops.scene.pov_update_properties) in the search box of the 3d views to make the conversion).
2011-05-07Fixed a bug with Fresnel diffuse shaderMaurice Raybaud
2011-05-03minor pep8 editsCampbell Barton
2011-04-30*Added a progress report in Blender render window, under LinuxBastien Montagne
*Refactored the whole in-render loop, was inherited from POV 3.6 version, and no more relevant for POV 3.7…
2011-04-29Improved input precision for chromatic dispersion for more accurate causticsMaurice Raybaud
2011-04-29Added support for world texture brightness (intensity) to better tweak HDR ↵Maurice Raybaud
lighting.
2011-04-24Added Linux Binary detection thanks to Bela Mihalik's patch.Maurice Raybaud
2011-04-16Fixed a bug that left some of the potential hyphens in user names that ↵Maurice Raybaud
POV-Ray then wouldn't accept
2011-04-10minor pep8 editsCampbell Barton
2011-04-06Further Error handling to allow win 32 bits blender builds to render with ↵Maurice Raybaud
Povray 64 bits and the other way around.
2011-04-01pep8 cleanup & remove unused importsCampbell Barton
2011-03-21updates for changes in blender.Campbell Barton
2011-03-19Updated Blender Version to 2.57 and api versionJonathan Smith
2011-03-16use relative imports for povrayCampbell Barton
2011-03-14update for changes in rna apiCampbell Barton
2011-03-11minor change to platform checksCampbell Barton
2011-03-04pep8 edits for povray, also dont use string addition for textblock contents, ↵Campbell Barton
write newlines separate.
2011-03-042.5 Povray UI:Thomas Dinges
* More Code cleanup, please watch and learn. :)
2011-03-032.5 Povray Export UI:Thomas Dinges
* Code cleaunp Notes: *Why do we have some empty panels with no actual content? *Why is split used when there is only 1 column? The Povray script has always been some kind of example for other exporters, the UI code need some more cleanup for sure!
2011-03-01Added : Option to replace material properties with custom pov code from text ↵Maurice Raybaud
data blocks
2011-02-27replace imports from *, considered bad practice by python devs.Campbell Barton
2011-02-26API changeMaurice Raybaud
2011-02-21fix for [#26148] Anomaly in bvh importCampbell Barton
zero length bones had their tail offset in the wrong direction.
2011-02-16pep8 style warning corrections.Campbell Barton
2011-02-11some corrections for errors registering classes.Campbell Barton
2011-02-11add in module register calls (first pass, batch replace, will test each ↵Campbell Barton
addon next).
2011-02-08Version 0.0.8Constantin Rahn
API: 34650 fix: x-offset in one mapping of Alphamap was inverted
2011-02-08create output dir if it doesnt exist and use native path separator.Campbell Barton
2011-02-07Fix: UV mapping offset in y inverted.Constantin Rahn
2011-02-05update for changes in mathutuils.Campbell Barton
2011-01-31Fixed: blob finish wrong level raised POV parse error.(the AllObjects.blend ↵Maurice Raybaud
test scene now renders (though not all objects supported yet)) Added: support for deactivating all shadows from scene shading panel (per lamp 'no shadow' still works)
2011-01-31Fixed rendering of animation. The scene updates before it's exporting.Constantin Rahn
Some minor pep8 fixes.
2011-01-31Added more UI controls for Depth of FieldMaurice Raybaud
Cleaned up Media and photons UI layouts
2011-01-30Attempting to standardize some of the locations and fixing up descriptions ↵Jonathan Smith
in bl_info
2011-01-29Fixed color pickersMaurice Raybaud
2011-01-26Photons and transparency improvementsMaurice Raybaud
2011-01-24minor change: TypingConstantin Rahn
2011-01-24Optimized export to OS Tempfiles.Constantin Rahn
The output to Tempfiles no longer exports comments, indentations or LFs (in lists). New option in Export settings to deactivate LF (line brakes) in lists. Fixed a material export for normal maps. Was exported two times. Paths to images are now realpaths, no /../ in absolut paths.
2011-01-24Speedup for writing on export (vertices, vertex index, vertex colors, vertex ↵Constantin Rahn
normals, UV coords)
2011-01-23Added file options for export.Constantin Rahn
Usage: Deactivate "OS Tempfile" to see the new options. Some UI and code cleanup.
2011-01-22Attempt at border render. Hope it's okMaurice Raybaud
2011-01-22Fixed Campbell's noticed strange code: a useless or statementMaurice Raybaud
and made clearer clamping for Front and back diffuse.
2011-01-22conform to blender convention, "" for strings, '' for enum id's only.Campbell Barton