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2018-11-28Use collection and instance terminology in Python APISergey Sharybin
This follows naming convention agreed on in T56648.
2018-10-19Merge branch 'master' into blender2.8Brecht Van Lommel
2018-10-19Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3746
2018-10-10Update for removal of tessfaces.Brecht Van Lommel
This ports the already working addons. The disabled x3d, psk, lwo, 3ds, raw, dxf addons still need to be converted.
2018-10-10Update for new icon set.Brecht Van Lommel
2018-09-07Merge branch 'master' into blender2.8Campbell Barton
2018-09-07Cleanup: trailing spaceCampbell Barton
2018-09-062.8: update for x_ray and draw/display renaming.Brecht Van Lommel
2018-08-29Python / Cleanup: rename INFO_MT to TOPBAR_MT to reflect actual location.Brecht Van Lommel
2018-07-06Update for renaming lamp to light.Brecht Van Lommel
2018-04-30Merge branch 'master' into blender2.8Sergey Sharybin
2018-04-17A few addons related cleanup after BGE removalDalai Felinto
2018-01-28*Added Lamp , Radiosity, and World presets with scattering media sky simulationMaurice Raybaud
*Added Boolean operations and *Unlocked Linux render window thanks to Lanuhum patches
2018-01-28Added Lamp , Radiosity, and World presetsMaurice Raybaud
2017-11-02Cleanup: redundant texture lookupCampbell Barton
2017-09-08*Fixed texture normal_factor regressionMaurice Raybaud
*Fixed lighting attenuation for a closer match with Blender Internal
2017-09-03*Fixed: Cube and Plane meta elements were missing since all meta were no ↵Maurice Raybaud
longer exported to mesh but as POV-Ray blobs
2017-09-01Update Povray Render for strict namingCampbell Barton
2017-08-16*added capsule metaball as cylinder blob pov primitivev2.79-rc2Maurice Raybaud
*Added the following pov keywords to object properties tab: hollow, double_illuminate, sturm (for Metaballs and lathe), no_shadow, no_image, no_reflection, no_radiosity, inverse, hierarchy *fixed hair location bug.
2017-08-16*Added capsule Metaball as cylinder blob pov primitiveMaurice Raybaud
*Added the following pov keywords to object properties tab: hollow, double_illuminate, sturm (for Metaballs and lathe), no_shadow, no_image, no_reflection, no_radiosity, inverse, hierarchy *fixed hair location bug.
2017-08-10* added support of empty curves and metaballs represented by empty spheres ↵Maurice Raybaud
of zero radius
2017-07-28*Converted some rgb keywords to srgb to better match Blender Internal shadingMaurice Raybaud
*added an operator to render from text editor 3 modes: 3dview, pov text only or both. this property replaces the custompov code (with "both" option) known problem is that some scenes get their rendered image passed to render results while others don't. Still useable for preview anyway.
2017-07-24Cleanup: trailing spacesCampbell Barton
2017-06-27*added "insert" menu to text view properties: it lists snippets from POV-Ray ↵Maurice Raybaud
installation and inserts them at cursor's location when clicked Probably needs Linux testing and will need subpaths to be more comfortable to use
2017-06-17*Removed automatic activation of Add Mesh: extra objects used for 3d ↵Maurice Raybaud
function surface (exported as pov parametric object) *Replaced by a message and easy menu for user to activate it himself to avoid conflicts with other scripts when deactivating POV would also deactivate extras.
2017-06-15POV-Ray: add templates to text editor menu when addon is enabled.Bastien Montagne
2017-06-11*Added POV Scene Description Language templates to be used by text editorMaurice Raybaud
2017-05-25Use 2D curve for latheCampbell Barton
Also avoid editmode switch
2017-05-25Fix error accessing photon variablesCampbell Barton
2017-05-25Cleanup: meta-ball dictionary useCampbell Barton
2017-05-23fixed: merging different metaball objects. Commit by Paco García (jfGarcia)Maurice Raybaud
2017-03-30Cleanup: warnings in descriptions (end with '.')Campbell Barton
2017-03-19Cleanup: identity for None comparisonCampbell Barton
2017-03-19Cleanup: trailing spaceCampbell Barton
2017-02-17fixed: missing Physics properties panelsMaurice Raybaud
2017-02-01Added some more properties from Lanuhum commits, such asMaurice Raybaud
*photon map save and load *camera normal perturbation *Depth Of Field focal point by object (from Blender native dof_object property) *unchecked always sample from radiosity defaults *some other interface tweaks
2017-02-01Global POV Properties added and GUI updated (photons; radiosity; encoding...)Maurice Raybaud
2017-01-30Povray: Update for MauritiusRaymeta-androcto
2017-01-29Added Basic Nodes support by LanuhumMaurice Raybaud
2017-01-29Fixed single value coordinates for spheres import as exported by Bishop3DMaurice Raybaud
2016-09-11texture Normal_factor divided furtherMaurice Raybaud
2016-09-11Fix: Normal factor correctedMaurice Raybaud
2016-08-30*Added dupli objects (groups,particles,verts, faces but no frames for now)Maurice Raybaud
*Added basic halo for lights
2016-08-23*added: write pov console to a log read by Blender consoleMaurice Raybaud
*fix: area_illumination syntax updated to fix bug in area lights *fix:sphere sweep was buggy (bezier curve would'nt export) *several curves in one blender object can now export Thanks Lanuhum *fix:hair with no material slot would'nt export *fixemodifier like subsurf or mirror over curves wouldn't export, now trying to convert to mesh *fix:meshes with 0 vertices wrote a bad file, now create a dummy 0 radius sphere *fix: export visible layer only was broken
2016-07-22Fixed typo mistakes from previous commitMaurice Raybaud
2016-07-21fixed : BI texture Scale support for proceduralsMaurice Raybaud
2016-07-02Added: IMPORTER in an operator (primitives.py) from Main import menu or ↵Maurice Raybaud
special povray add menu to import povray primitives and mesh objects from several *.POV/*.INC files at once. confirmed to work with avogadro files and some other test scenes.
2016-05-23*converted all calls to file.write of .shading.py to tabWrite function to no ↵Maurice Raybaud
longer pass the file variable *added a conversion of all image paths to forward slashes, preferred by POV, sending less warning. *repaired basic handling of packed textures *rearranged Material UI
2016-04-29fixed:Maurice Raybaud
*transmit value removed from ambient light to avoid parse warning How do we generate a transparent background now ? *name 'using_uberpov' was not defined in shading.py added: *moved exportPattern(texture) from render.py to shading.py *moved texture influences from render.py to a function in shading.py
2015-12-29Separated writeMaterial() function to its own python fileMaurice Raybaud