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2013-02-08Added Hair Child Support Maurice Raybaud
note: rendersteps seem closer to BI with power of 3 rather than 2 as said in the UI Py tooltip.
2013-02-07make option for applying modifiers consistentCampbell Barton
2013-01-19Fixed:Maurice Raybaud
-better hairDiameter when using clumps -use_renderEmitter property should now work.
2013-01-14simplify povray binary checking, split it out into its own function. on ↵Campbell Barton
windows check for 64bit then 32bit, assuming if 64bit is installed that the system is capable of running it.
2013-01-14add userprefs for povray binary location.Campbell Barton
2013-01-14minor style cleanup to povray export and fix for UI, setting booleans now ↵Campbell Barton
expects 0/1 only.
2013-01-06Fix for own stupid error in r4138...Bastien Montagne
2013-01-04Fix [#33759] Can't use UV image export UV_layout errorBastien Montagne
Another glitch from recent alpha work. Also modified povray's code. As usual, maintainders of these scripts, please double check changes are ok! :)
2012-12-19fix [#33615] bl_info (2,6,5,0) vs. (2,65,0) ?Campbell Barton
make addons blender versions consistent
2012-10-09style cleanup: pep8Campbell Barton
2012-10-02Fix encoding error (please be carful with this - even though using non-ascii ↵v2.64av2.64Bastien Montagne
chars in code/comments is not a good idea, my bad). Thanks Irie Shinsuke for the report!
2012-10-02First try at hair particles support.Maurice Raybaud
2012-07-04Spellfixes: colour -> colorBastien Montagne
2012-07-03Style edit (mostly), use """ for docstrings (not ''').Bastien Montagne
2012-06-22Updated for bmesh compatibility (faces-->tessfaces + uv_layer-->loop)Maurice Raybaud
2012-04-03style cleanup: pep8Campbell Barton
2012-03-08minor pep8 editsCampbell Barton
2012-02-27Scattering color was getting multiplied twice, resulting in less accurate ↵Maurice Raybaud
presets.
2012-02-26Updated Subsurface scattering Syntax to POV 3.7 RC4 (Blender presets now work)Maurice Raybaud
and corrected typo in wiki link.
2012-01-14remove api field, was never used.Campbell Barton
2011-12-31update for changes in matrix being column major nowCampbell Barton
2011-11-23Fix #29368: export uv layout fails after recent image settings changes.Brecht Van Lommel
2011-11-22update for changes in render image settingsCampbell Barton
2011-10-15fix for error exporting game runtime to non utf8 path.Campbell Barton
2011-10-13fix for povray with faces using invalid material index valuesCampbell Barton
2011-10-11use library argument for bpy_extras.io_utils.path_reference(...)Campbell Barton
2011-10-11update to povray exportCampbell Barton
- use library paths for images. - remove path searching code for images, if image paths are incorrect users should deal with this. - rename splitHyphen --> string_strip_hyphen
2011-09-26fix for x3d export and some minor pep8 editsCampbell Barton
2011-09-26Another tiny tweak to area lights and API update (jitter > use_jitter)Maurice Raybaud
2011-09-20rectangular area lights had wrong coordinates (probably achievable with ↵Maurice Raybaud
proper matrix but swapping and negating axis seems ok for now)
2011-09-19/trunk: Removed final points in UI strings and messages.Bastien Montagne
Plus a few styling enhancements. [[Split portion of a mixed commit.]]
2011-09-18Changed Default for Depth Of Field to False Maurice Raybaud
Fixed a type error for dimensions of rectangular area lights
2011-09-08pedantic pep8 editsCampbell Barton
2011-09-05replace tricky unicode chars for basic ascii.Campbell Barton
2011-08-27Addon UI Cleanup, Part 2Thomas Dinges
* You only have to do layout.prop if you want 1 property, no need for row then! * Use col, row, sub as variable names, not colsub, rowsub, row2 etc please. * Povray Addon: Still used a lot of splits, you need no split when you only have 1 column!
2011-08-08use sets rather then tuples for if checks, python optimizes this case.Campbell Barton
2011-07-25swap vector multiplication order, also some style changesCampbell Barton
2011-07-11cleanupCampbell Barton
- remove/comment unused variables - remove unused imports - fixed some bugs using incorrect variables
2011-06-21pep8 compliance Campbell Barton
2011-06-05Fixed a minor bug with SSS propertyMaurice Raybaud
Added export of only renderable objects via outliner hide_render property and active layers. Also thanks to all those who helped bringing instances through their designs or advice: Conz, mont29, Campbell.
2011-06-05Render POVRay addon: Now using instances for objects’ data, to avoid ↵Bastien Montagne
having exported hundred times the same mesh/material… Coded in collaboration with MauriciusRay.
2011-05-20Another fix by mont29: a bug preventing some scenes to render was due to an ↵Maurice Raybaud
indentation error.
2011-05-20replace own path functions with pythons, use dict lookup for extensions.Campbell Barton
2011-05-10Added spacing_multiplier to object photons block so per object photon count ↵Maurice Raybaud
tuning is now possible (see tooltip)
2011-05-09Reorganized the whole pov properties, to place them in PropertyGroups, ↵Bastien Montagne
rather than cluttering the Scene/Material/etc. objects’ spaces… Also added a new file handling the conversion from existing files using the old pov properties (call the ˘povray render: update to script v0.0.9” operator (bpy.ops.scene.pov_update_properties) in the search box of the 3d views to make the conversion).
2011-05-07Fixed a bug with Fresnel diffuse shaderMaurice Raybaud
2011-05-03minor pep8 editsCampbell Barton
2011-04-30*Added a progress report in Blender render window, under LinuxBastien Montagne
*Refactored the whole in-render loop, was inherited from POV 3.6 version, and no more relevant for POV 3.7…
2011-04-29Improved input precision for chromatic dispersion for more accurate causticsMaurice Raybaud
2011-04-29Added support for world texture brightness (intensity) to better tweak HDR ↵Maurice Raybaud
lighting.