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AgeCommit message (Collapse)Author
2011-07-11cleanupCampbell Barton
- remove/comment unused variables - remove unused imports - fixed some bugs using incorrect variables
2011-06-29Rigify: fixed bug where generating failed on metarig with no animation data.Nathan Vegdahl
2011-06-24Rigify: drivers now get transfered from the metarig to the generated rig.Nathan Vegdahl
This is the last piece that should allow some pretty extensive custom rigging in the metarig, if advanced users choose to do so.
2011-06-22Rigify: constraints are now copied over from metarig.Nathan Vegdahl
This allows advanced users to do certain limited custom rigging work in the metarig, and have it transfer to the generated rig. Custom properties are also copied when using the copy_bone function in utils. TODO: transfer drivers from the metarig as well.
2011-06-19Rig layers can now be organized into rows by the user, for nicer layout.Nathan Vegdahl
2011-06-19Rigify: users can now specify layer names in the metarig armature properties.Nathan Vegdahl
The layer names are then used in creating the custom rig layer UI. This is useful for users that do not want to--or do not have the knowledge to--edit the generated python script by hand. It is also handy even for more advanced users when regerating the rig over and over (which over-writes the script and any hand-made edits). Also misc bug fixes in some of the rig types.
2011-04-11Rigify: fixed broken ik/fk snapping (api changes).Nathan Vegdahl
2011-03-29use identity comparison with None (as suggested by python)Campbell Barton
2011-03-15Rigify now automatically runs the generated rig UI script after generatingNathan Vegdahl
the rig.
2011-03-10Rigify:Nathan Vegdahl
Clean-up of the IK/FK snapping code. Should be much more maintainable now. Also changed rig id generation. Rig id's now consist of a random alphanumeric string 8 characters long, with the smallest 8 digits of seconds since the epoc (in hex) at the time of rig generation appended on the end. This results in a 16-character string that is ludicrously unlikely to have any collisions between rigs. 36^8 * 16^8, with the 16^8 being very well distributed over time. Ah... paranoia.
2011-03-09Added IK -> FK snapping in rigify arms.Nathan Vegdahl
Also cleaned up how some of the operators work. They weren't playing nice with undo.
2011-02-24The generated rig UI script wasn't registering its panels. Fixed.Nathan Vegdahl
2010-11-17Adding the Rigify addon to svn.Nathan Vegdahl