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2019-06-20Fix T65949: rigify error when generating rigBrecht Van Lommel
Only objects in the current view layer can be deselected, this would throw an error when there exist objects not in the current view layer.
2019-05-14Rigify: clear the Armature animation data in addition to the Object.Alexander Gavrilov
After the change in PoseBone.bone behavior, drivers will be added there.
2019-03-24Rigify: fix generation if a hidden collection is selected.Alexander Gavrilov
Only visible and selectable collections can be used for temporary objects during generation due to the way operators work.
2019-03-14Rigify: add support for user-defined rig packages and related utilities.Alexander Gavrilov
As suggested by @icappielo, and after discussion with @meta-androcto, I start a public request to commit third-party contributions already accepted to https://github.com/eigen-value/rigify/tree/rigify_0.6_beta Specifically, this includes: * User-defined rig package (feature set) support by @pioverfour. This allows users to install pre-packaged rig sets via zip files, which become accessible together with built-in rigs, as discussed in T52758. https://github.com/eigen-value/rigify/pull/1 * Modularization of python script generation, allowing rigs to add their own utility functions and operators to the generated script. This is critical to make custom rig support really useful. https://github.com/eigen-value/rigify/pull/5 * The utils.py file is split into multiple modules with a backward compatibility proxy for old functions. * Automatic verification that different rigs don't try to create different rig settings with the same name to alleviate increased risk of namespace conflicts with custom rigs. https://github.com/eigen-value/rigify/pull/7 * New utility class that implements bone layer selection UI. https://github.com/eigen-value/rigify/pull/6 * New utilities to replace copy & pasted boilerplate code for creating custom properties, constraints and drivers. https://github.com/eigen-value/rigify/pull/11 Some other random changes by MAD have likely slipped through. These changes have already been extensively discussed and accepted into the branch by @luciorossi, so I see no reason not to commit them to the official repository to be tested during 2.8 beta. Reviewers: icappiello Differential Revision: https://developer.blender.org/D4364
2019-02-19Fix T61711: Rigify fails to complete generate if no rigs create drivers.Alexander Gavrilov
The code attaching the UI script to the rig didn't check that animation_data exists before accessing it.
2018-12-21Rename user_preferences -> preferencesCampbell Barton
2018-11-08Update for changes in Blender's APICampbell Barton
2018-11-06Updates for change in ViewLayer RNA API.Bastien Montagne
2018-10-23Rigify: Fix collections/layersDalai Felinto
Now all the widget elements are in the Widgets collection. And the collection is hidden for the viewport. There is one thing still not fully working, but it is a bug in Blender I believe. Basically not all the custom bones are shown until you go to an object that has its mesh and toggle in and out of edit mode.
2018-10-22Rigify: More updates for 2.8 APIDalai Felinto
With those changes the addon is working in some functional state. Thus I'm bumping its version to 2.80. TODOS: * Handle collections (put all the new objects in a collection). * We should also replace the old WGT_LAYERS with subcollections. * Move toolshelf operators out of there (make tools or move to sidebar).
2018-10-22Rigify: Hack to make sure UI is always linked to the objectDalai Felinto
This replaces the old trick of using game controllers.
2018-09-062.8: update for x_ray and draw/display renaming.Brecht Van Lommel
2018-08-22rigify: Fix bad rename from previous commit fe90ef2Ines Almeida
Reason for rename is that 'set' is a python builtin data structure.
2017-12-05fix T53356: update bbone_in bbone_out props to bbone_easein bbone_easeoutLucio Rossi
2017-07-24Rigify 0.5: new features, Animation Tools and Quat/Euler converterLucio Rossi
small fixes & UI improvements
2017-06-10Rigify 0.5 advanced generation options, fixes and improvements. removed ↵Lucio Rossi
CREDITS and README files
2017-06-08Rigify 0.5 metarig fixes, advanced generation options, code cleanupLucio Rossi
2017-06-01Rigify 0.5 general maintenance and bug fixingLucio Rossi
2017-05-14Rigify 0.5 Bone Groups and Selection Sets supportLucio Rossi
2017-05-14Rigify 0.5 with legacy modeLucio Rossi
2016-09-12Pitchipoy: remove root parenting from ctrls with IK_follow and child_ofLucio Rossi
2016-08-08Pitchipoy FK/IK switch implementedLucio Rossi
2016-07-20Cleanup: use identity for None comparisonsCampbell Barton
2014-09-26Rigify: new additions from PitchiPoy Animation Productions.Nathan Vegdahl
PitchiPoy Animation Productions is sharing its custom rig types with the Blender community at large. The new rig types all start with "pitchipoy." and are used in PitchiPoy's productions. Of particular interest is a face rig type for auto-rigging faces. Other rig types include: - Tentacles - Fingers - Arms/Legs - Spine/Torso Many thanks to PitchiPoy for their hard work and for sharing this back!
2013-03-01Rigify: significant upgrade to arm and leg rigs, and misc changes/bugfixes.Nathan Vegdahl
Arm/leg rig upgrades: - Arms and legs no longer scale with their parents, which was problematic when e.g. the torso of a character did squash-and-stretch causing the arms/legs to distort and shear. - Squash-and-stretch for both FK and IK rigs. - Rubber hose controls. Misc changes/bugfixes: - Rigify now locks all pose transforms for non-control bones automatically. - The README file now correctly reflects the new rig-type API. - Scrubbed the code for unused variables and imports. - PEP8 cleanups.
2013-02-16Rigify: removed "from rigfy import X" statements where possible.Nathan Vegdahl
This makes it much easier for e.g. someone to branch Rigify for custom purposes, since there won't be weird name conflicts. Also changed from using __import__() for dynamic imports to using importlib.import_module(). This simplifies the code and should be more robust. Finally, misc pep8 cleanups.
2013-02-15Bunch of bug fixes.Nathan Vegdahl
The biggest fixes relate to keeping ID data modification out of draw methods. This was breaking Rigify with the current API. Secondary fix was to move widget meshes to match the bones, even if the widget meshes already exist. It's nice for when the user is progressively tweaking the metarig.
2013-01-22Rigify: patch from Shinsuke Irie, updating name limits.Nathan Vegdahl
Blender increased object name length limit from 21 to 63 at some point, and I hadn't update Rigify to reflect that. This enables better reliability with respect to widget shapes.
2012-01-01set as pep8, only minor editsCampbell Barton
2011-11-19Rigify: fix for bug report #29298, basically just an update for API changes.Nathan Vegdahl
2011-11-03Rigify: fixed bug that triggered error when generating a rig that doesn'tNathan Vegdahl
involve any drivers.
2011-07-11cleanupCampbell Barton
- remove/comment unused variables - remove unused imports - fixed some bugs using incorrect variables
2011-06-29Rigify: fixed bug where generating failed on metarig with no animation data.Nathan Vegdahl
2011-06-24Rigify: drivers now get transfered from the metarig to the generated rig.Nathan Vegdahl
This is the last piece that should allow some pretty extensive custom rigging in the metarig, if advanced users choose to do so.
2011-06-22Rigify: constraints are now copied over from metarig.Nathan Vegdahl
This allows advanced users to do certain limited custom rigging work in the metarig, and have it transfer to the generated rig. Custom properties are also copied when using the copy_bone function in utils. TODO: transfer drivers from the metarig as well.
2011-06-19Rig layers can now be organized into rows by the user, for nicer layout.Nathan Vegdahl
2011-06-19Rigify: users can now specify layer names in the metarig armature properties.Nathan Vegdahl
The layer names are then used in creating the custom rig layer UI. This is useful for users that do not want to--or do not have the knowledge to--edit the generated python script by hand. It is also handy even for more advanced users when regerating the rig over and over (which over-writes the script and any hand-made edits). Also misc bug fixes in some of the rig types.
2011-04-11Rigify: fixed broken ik/fk snapping (api changes).Nathan Vegdahl
2011-03-29use identity comparison with None (as suggested by python)Campbell Barton
2011-03-15Rigify now automatically runs the generated rig UI script after generatingNathan Vegdahl
the rig.
2011-03-10Rigify:Nathan Vegdahl
Clean-up of the IK/FK snapping code. Should be much more maintainable now. Also changed rig id generation. Rig id's now consist of a random alphanumeric string 8 characters long, with the smallest 8 digits of seconds since the epoc (in hex) at the time of rig generation appended on the end. This results in a 16-character string that is ludicrously unlikely to have any collisions between rigs. 36^8 * 16^8, with the 16^8 being very well distributed over time. Ah... paranoia.
2011-03-09Added IK -> FK snapping in rigify arms.Nathan Vegdahl
Also cleaned up how some of the operators work. They weren't playing nice with undo.
2011-02-24The generated rig UI script wasn't registering its panels. Fixed.Nathan Vegdahl
2010-11-17Adding the Rigify addon to svn.Nathan Vegdahl