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2017-05-14Rigify 0.5 with legacy modeLucio Rossi
2016-07-20Cleanup: use identity for None comparisonsCampbell Barton
2014-11-06use identity compare for None/True/FalseCampbell Barton
2013-03-01Rigify: significant upgrade to arm and leg rigs, and misc changes/bugfixes.Nathan Vegdahl
Arm/leg rig upgrades: - Arms and legs no longer scale with their parents, which was problematic when e.g. the torso of a character did squash-and-stretch causing the arms/legs to distort and shear. - Squash-and-stretch for both FK and IK rigs. - Rubber hose controls. Misc changes/bugfixes: - Rigify now locks all pose transforms for non-control bones automatically. - The README file now correctly reflects the new rig-type API. - Scrubbed the code for unused variables and imports. - PEP8 cleanups.
2013-03-01Rigify: fixed two bugs in IK/FK snapping that made it fail in some cases.Nathan Vegdahl
2012-01-01fix change for row/column, even though its only in a commentCampbell Barton
2012-01-01set as pep8, only minor editsCampbell Barton
2011-09-20Rigify: changed quat/vector multiplication order to conform to api changes.Nathan Vegdahl
2011-06-19Rig layers can now be organized into rows by the user, for nicer layout.Nathan Vegdahl
2011-06-19Rigify: users can now specify layer names in the metarig armature properties.Nathan Vegdahl
The layer names are then used in creating the custom rig layer UI. This is useful for users that do not want to--or do not have the knowledge to--edit the generated python script by hand. It is also handy even for more advanced users when regerating the rig over and over (which over-writes the script and any hand-made edits). Also misc bug fixes in some of the rig types.
2011-04-11Rigify: fixed broken ik/fk snapping (api changes).Nathan Vegdahl
2011-03-26Scale is a class method, no need to instance the class first.Campbell Barton
Matrix().Scale --> Matrix.Scale
2011-03-13Rigify:Nathan Vegdahl
- Flipped the roll values on the default human metarig spine and neck. This makes bending the rig forward have a positive rotation value, and bending back have a negative one. More in line with user expectations. - Improved get_pose_matrix_in_other_space() to account for bones with "inherit rotation" and/or "inherit scale" turned off. - Added a text file giving credit to people who have contributed to Rigify financially or otherwise.
2011-03-10Rigify:Nathan Vegdahl
Moved operator registration for rig UI into the register function. Not really necessary, since the generated script doesn't act as an addon. But it keeps everything in one place. Also added an unregister function for absolutely no reason.
2011-03-10Rigify:Nathan Vegdahl
Clean-up of the IK/FK snapping code. Should be much more maintainable now. Also changed rig id generation. Rig id's now consist of a random alphanumeric string 8 characters long, with the smallest 8 digits of seconds since the epoc (in hex) at the time of rig generation appended on the end. This results in a 16-character string that is ludicrously unlikely to have any collisions between rigs. 36^8 * 16^8, with the 16^8 being very well distributed over time. Ah... paranoia.
2011-03-10Rigify:Nathan Vegdahl
- Added IK/FK snapping (both directions) for legs. - Cleaned up another operator so that it works with undo. - PEP8 cleanups.
2011-03-09Added IK -> FK snapping in rigify arms.Nathan Vegdahl
Also cleaned up how some of the operators work. They weren't playing nice with undo.
2011-03-08Beginnings of ik/fk snapping functions in Rigify.Nathan Vegdahl
So far just IK->FK for biped.arm.
2011-02-24The generated rig UI script wasn't registering its panels. Fixed.Nathan Vegdahl
2010-11-17Adding the Rigify addon to svn.Nathan Vegdahl