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2017-05-14Rigify 0.5 with legacy modeLucio Rossi
2016-07-20Cleanup: use identity for None comparisonsCampbell Barton
2014-09-26Rigify: new additions from PitchiPoy Animation Productions.Nathan Vegdahl
PitchiPoy Animation Productions is sharing its custom rig types with the Blender community at large. The new rig types all start with "pitchipoy." and are used in PitchiPoy's productions. Of particular interest is a face rig type for auto-rigging faces. Other rig types include: - Tentacles - Fingers - Arms/Legs - Spine/Torso Many thanks to PitchiPoy for their hard work and for sharing this back!
2013-03-01Rigify: significant upgrade to arm and leg rigs, and misc changes/bugfixes.Nathan Vegdahl
Arm/leg rig upgrades: - Arms and legs no longer scale with their parents, which was problematic when e.g. the torso of a character did squash-and-stretch causing the arms/legs to distort and shear. - Squash-and-stretch for both FK and IK rigs. - Rubber hose controls. Misc changes/bugfixes: - Rigify now locks all pose transforms for non-control bones automatically. - The README file now correctly reflects the new rig-type API. - Scrubbed the code for unused variables and imports. - PEP8 cleanups.
2013-02-16Rigify: updated naming schemes for control bones.Nathan Vegdahl
This required changes to both the default human metarig and some of the rig types. This updates the naming scheme to match new best-practices, as per the CGCookie Flexrig.
2013-02-16Rigify: removed "from rigfy import X" statements where possible.Nathan Vegdahl
This makes it much easier for e.g. someone to branch Rigify for custom purposes, since there won't be weird name conflicts. Also changed from using __import__() for dynamic imports to using importlib.import_module(). This simplifies the code and should be more robust. Finally, misc pep8 cleanups.
2012-10-09style cleanup: pep8Campbell Barton
2012-01-01set as pep8, only minor editsCampbell Barton
2011-09-19/trunk: Removed final points in UI strings and messages.Bastien Montagne
Plus a few styling enhancements. [[Split portion of a mixed commit.]]
2011-07-11cleanupCampbell Barton
- remove/comment unused variables - remove unused imports - fixed some bugs using incorrect variables
2011-06-18Rigify: added bend hinting to the arm and leg rigs.Nathan Vegdahl
This allows IK arms and legs to still function properly even when they start with an entirely straight chain.
2011-03-08Beginnings of ik/fk snapping functions in Rigify.Nathan Vegdahl
So far just IK->FK for biped.arm.
2011-02-21Rigify works again! Yay!Nathan Vegdahl
Just required some misc updates due to python API changes.
2011-02-09incorrectly switched mesh.update() --> mesh.update_tag(),Campbell Barton
update_tag() tags for depsgraph update only, update() executes normal recalculation and creates edge data.
2011-02-07rename id.update() to update_tag()Campbell Barton
2010-11-30- Minor fix for the finger rig. It was accepting, and failing on,Nathan Vegdahl
single-bone chains. Now it refuses single-bone chains. - IK arm and leg rigs now set the pole angle offset more precisely, so that the arm/leg doesn't shift in the default pose when switching between IK/FK.
2010-11-17Adding the Rigify addon to svn.Nathan Vegdahl