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2022-06-03Cleanup: remove <pep8 compliant> commentCampbell Barton
This is no longer necessary, see: T98554.
2022-02-11Rigify: allow aligning IK control location channels to world space.Alexander Gavrilov
For IK controls that move freely in space without being tied to a parent it makes sense to align the location channels to world (or root), while keeping rotation channels aligned to the limb end orientation. Blender already has a Local Location parenting option for this very use case, but Rigify wasn't using it. This adjusts the switchable parent mechanism so that the option works as intended, and provides a Rigify option that controls its value for IK controls. Note that now it is possible to enable the Local Location option directly on the control bones after generation and it will work correctly - it is not required to enable IK Local Location.
2022-02-11Merge branch 'blender-v3.1-release'Alexander Gavrilov
2022-02-11Fix T95648: Rigify: use eye axis in computing the eyelid tracking weights.Alexander Gavrilov
If the coordinate space of the eyelids is computed only from the eye rotation center points and corners, it fails if the center is close or in front of the line connecting the corners. Instead, compute the space based on the main eye axis plus the line between corners, which only slightly changes the result compared to the previous method, but is more robust.
2022-02-11File headers: use SPDX license identifiersCampbell Barton
See T95597
2022-01-05Cleanup: fix typos in source codeBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D5801
2021-08-10Rigify: move new face rig components from the experimental feature set.Alexander Gavrilov
Apart from imports the files are identical to the latest version. Ref T89808