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2022-06-03Cleanup: remove <pep8 compliant> commentCampbell Barton
This is no longer necessary, see: T98554.
2022-02-11Merge branch 'blender-v3.1-release'Alexander Gavrilov
2022-02-11Rigify: fix crash with short front/rear paws after split toe.Alexander Gavrilov
2022-02-11File headers: use SPDX license identifiersCampbell Barton
See T95597
2022-01-09Rigify: support separate IK and FK controls for the toe.Alexander Gavrilov
Currently the leg rig tries to share one control between IK and FK modes, which looks as a nice optimization at first, but makes it impossible to IK/FK snap correctly if the IK foot is rolled forward. This commit adds an option to generate separate toe controls.
2021-10-27Rigify: rework limb IK stretch limit and add a manual swing structure.Alexander Gavrilov
After introduction of the Custom space it is possible to easily use Limit Distance within rigs while accounting for rig scale. This allows replacing the Stretch To + Limit Scale mechanism used for the IK stretch switch in rigify. Instead, use the freed bone to manually handle limb swing before allowing the actual IK solver to handle limb contraction. This improves stability in marginal cases of limbs nearly straight in the rest pose, because previously the solver could destroy the slight knee bend in the process of swinging the limb forward, causing a flip.
2020-11-24Rigify: Fix T78463: better support unguligrade animals (horse) setup.Demeter Dzadik
Add support for 5 bone chains to the limbs.paw rig. Implement a new limbs.rear_paw rig, which provides a three bone IK mechanism designed to keep the first and third bones nearly parallel by default (based on a YouTube video by @Pieriko as suggested by @icappiello). Implement a limbs.front_paw rig with automation that aims to keep the angle between second and third bones mostly stable by default (has influence option), as suitable for front paws. The horse and wolf metarigs are updated to use these new rig types, with the horse rig further overhauled by @icappiello. Maniphest Tasks: T78463 Differential Revision: https://developer.blender.org/D8496
2019-09-14Rigify: replace rigs with new implementations using the new base rig.Alexander Gavrilov
Spine is split into parts. Limbs and tentacles simply converted. Differential Revision: https://developer.blender.org/D4624
2017-06-08Rigify 0.5 metarig fixes, advanced generation options, code cleanupLucio Rossi
2017-06-01Rigify 0.5 general maintenance and bug fixingLucio Rossi
2017-05-14Rigify 0.5 with legacy modeLucio Rossi