Age | Commit message (Collapse) | Author |
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This is no longer necessary, see: T98554.
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See T95597
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Register the most generic widgets in the list and add a few more.
Use it to assign a nicer looking shoulder widget in human metarigs.
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It is not really safe to assume that by swapping ORG to DEF you will
get a deform bone derived from the given ORG bone. The new base rig
API already tracks copying of bones, so polish it up and use here.
Note however that this tracking doesn't work with bones created
without self.copy_bone, e.g. by legacy rigs.
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Implement options to generate a parent switch mechanism for the
main pivot control, and to register the pivot as a parent for other
rigs to use (including support for one level parent injection).
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- Add a parent switch to the main spine control, to allow using the
key baking operator to convert between moving and fixed root bone.
- Add hips, chest and head as parents for children of the spine.
- Use 'Fix Shear' Inherit Scale and 'Make Uniform' Copy Scale in limbs.
- Switch code to use the new inherit_scale parameter of set_bone_parent.
- Allow local matrices in adjust_widget_transform_mesh.
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small fixes & UI improvements
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