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AgeCommit message (Collapse)Author
2017-05-14Rigify 0.5 with legacy modeLucio Rossi
2017-03-19Cleanup: trailing spaceCampbell Barton
2016-10-16Fix on fk/ik snap operators and functions. In rig_ui_pitchipoy_template, ↵Lucio Rossi
operators did not have the "pole" property and snap functions did not address the "basic" and "pitchipoy" cases separately.
2016-10-03Pitchipoy: added IK_follow on super_paw(s). Removed copy_trans constraint to ↵Lucio Rossi
parent target in case main limb bone has no parent
2016-09-28Rigify: final fixes of super_arm and super_leg ik_follow.Lucio Rossi
Removed: child_of constraints and double matrix mult.
2016-09-12Pitchipoy: added super_arm and super_leg w root/parent switchLucio Rossi
2016-08-08Pitchipoy: added front and rear paw limbsLucio Rossi
2016-08-08Fixes: Set rot_mod to ZXY (ctrl&tweaks) & Spine tail_posLucio Rossi
2016-08-08Pitchipoy FK/IK switch implementedLucio Rossi
2016-08-08Paw Limb Code Review and Fix.Lucio Rossi
2014-09-26Rigify: new additions from PitchiPoy Animation Productions.Nathan Vegdahl
PitchiPoy Animation Productions is sharing its custom rig types with the Blender community at large. The new rig types all start with "pitchipoy." and are used in PitchiPoy's productions. Of particular interest is a face rig type for auto-rigging faces. Other rig types include: - Tentacles - Fingers - Arms/Legs - Spine/Torso Many thanks to PitchiPoy for their hard work and for sharing this back!