Age | Commit message (Collapse) | Author |
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It has been long enough since 2.82 when Swing was added to use this.
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Just removing some unused imports.
I tested generating every built-in metarig to make sure I didn't remove any imports that were actually used. I also tested installing and using a feature-set.
Reviewed By: angavrilov
Differential Revision: https://developer.blender.org/D8026
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Implement options to generate a parent switch mechanism for the
main pivot control, and to register the pivot as a parent for other
rigs to use (including support for one level parent injection).
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Allow tagging parents with arbitrary strings to be later used
in selecting the best default parent for a child control.
Also add a tagged parent point at the limb IK control.
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- Add a parent switch to the main spine control, to allow using the
key baking operator to convert between moving and fixed root bone.
- Add hips, chest and head as parents for children of the spine.
- Use 'Fix Shear' Inherit Scale and 'Make Uniform' Copy Scale in limbs.
- Switch code to use the new inherit_scale parameter of set_bone_parent.
- Allow local matrices in adjust_widget_transform_mesh.
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The idea is inspired by similar shapes in other rigs like BlenRig.
The actual used shape is simply a circle deformed into a parabolic
shape when viewed from the side, added to create_circle_widget.
Using the new shape for the main controls allows adding extra FK
controls to the spine without visual confusion.
As an aside, fix a minor issue in handling bone_transform_name,
and remove redundant bone_transform_name=None parameters.
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Spine is split into parts. Limbs and tentacles simply converted.
Differential Revision: https://developer.blender.org/D4624
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