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2019-11-06Merge branch 'blender-v2.81-release'Alexander Gavrilov
2019-11-06Rigify: fix a 2.80 API update bug in experimental.super_chain.Alexander Gavrilov
2019-11-04Rigify: rename the '_ik_palm' control to '_ik_wrist' for clarity.Alexander Gavrilov
The name palm is already associated with another control in Rigify.
2019-11-04Rigify: remove twist from the first tweak of a limb.Alexander Gavrilov
2019-11-04Rigify: add super_copy options to replace parent and constraint targets.Alexander Gavrilov
Allow replacing the parent bone and constraint targets after all bones have been generated. When enabled, constraints with a '@bone' notation in their name will have their target bone replaced with the one from the name. Using just 'MCH' or 'DEF' will replace the prefix of the existing target. The parent bone can be replaced via a string input field in rig options. Tested by wrapping the simple muscle system of MB-Lab.
2019-11-02Rigify: support switchable parents in the basic.pivot rig.Alexander Gavrilov
Implement options to generate a parent switch mechanism for the main pivot control, and to register the pivot as a parent for other rigs to use (including support for one level parent injection).
2019-11-02Rigify: implement an optional IK palm pivot control in the arm rig.Alexander Gavrilov
The control itself is simply a pivot around the end of the hand bone, similar to those in the foot and paw. However, the main point of it is that it allows future finger IK to use the IK control as the parent, while still allowing the wrist to be moved relative to it.
2019-11-02Rigify: switch the human metarig from simple_tentacle to super_finger.Alexander Gavrilov
For better compatibility, support the Tweak layer assignment in super_finger for the detail controls, and allow changing the B-Bone resolution.
2019-10-25Fix T71083: wrong foot widget position with custom pivot enabled.Alexander Gavrilov
2019-10-23Rigify: copy rigs can now rename the bone to DEF instead of copying.Alexander Gavrilov
This is necessary to fully preserve complex custom rigging (especially with B-Bones) included directly in the metarig. Doing this otherwise would require implementing correct copying of all possible constraints and bone settings.
2019-10-23Rigify: support tags in SwitchParentBuilder for default selection.Alexander Gavrilov
Allow tagging parents with arbitrary strings to be later used in selecting the best default parent for a child control. Also add a tagged parent point at the limb IK control.
2019-10-23Rigify: make the generic FK to IK snap operator even more generic.Alexander Gavrilov
The operator itself simply snaps a chain of bones to a different chain, so nothing in it in fact is specific to IK or FK. To make this even more explicit, rename the operator and add some extra options to control the tooltip and which properties are changed. Also include some other minor enhancements in the script utilities.
2019-10-22Rigify: clear custom pivots in IK->FK snap and use in widget placement.Alexander Gavrilov
2019-10-16Rigify: support foot IK control bone pivoting around the ankle.Alexander Gavrilov
Allow switching the foot IK control between pivoting around the base of the toe as before, around the ankle, or ankle with additional toe pivot. Also rewrite the foot roll mechanism to use correct Euler orders that match the actual bone hierarchy.
2019-10-16Rigify: improve the layer selection UI layout for narrow properties panel.Alexander Gavrilov
2019-10-16Rigify: implement optional custom pivot controls.Alexander Gavrilov
- Add an optional custom pivot between torso and the rest of the spine. - Add a custom pivot rig that can be used as a parent of the spine. - Add an optional custom pivot under limb IK controls.
2019-10-15Merge branch 'blender-v2.81-release'Alexander Gavrilov
2019-10-15Rigify: implement FK controls for basic_spine with an option to disable.Alexander Gavrilov
All metarigs are updated to use split spine components, as super_spine is deprecated and won't generate FK controls for backward compatibility.
2019-10-15Rigify: fix incorrect layer assignment for tweak bones in the cat metarig.Alexander Gavrilov
The layer selection for the spine tweaks happens to be the default value, so simply copying the data does not overwrite non-default garbage values remaining in some of the bones. To fix it's necessary to clear params.
2019-10-01Rigify: add more parent switching and 2.81 inherit scale features.Alexander Gavrilov
- Add a parent switch to the main spine control, to allow using the key baking operator to convert between moving and fixed root bone. - Add hips, chest and head as parents for children of the spine. - Use 'Fix Shear' Inherit Scale and 'Make Uniform' Copy Scale in limbs. - Switch code to use the new inherit_scale parameter of set_bone_parent. - Allow local matrices in adjust_widget_transform_mesh.
2019-09-29Rigify: implement a deformed circle widget for main spine controls.Alexander Gavrilov
The idea is inspired by similar shapes in other rigs like BlenRig. The actual used shape is simply a circle deformed into a parabolic shape when viewed from the side, added to create_circle_widget. Using the new shape for the main controls allows adding extra FK controls to the spine without visual confusion. As an aside, fix a minor issue in handling bone_transform_name, and remove redundant bone_transform_name=None parameters.
2019-09-29Rigify: implement priorities to add toes to the FK bone group.Alexander Gavrilov
Toes behave as FK, but are needed both in IK and FK mode.
2019-09-29Rigify: implement a new reload process to support Reload Scripts properly.Alexander Gavrilov
Due to dynamically loaded rig modules, Rigify has to implement reload by purging all non-core modules from memory, or class inheritance checks won't work right after reload.
2019-09-15Rigify: convert the palm rig and support controls for both sides.Alexander Gavrilov
2019-09-15Rigify: replace deprecated use_inherit_scale and use_offset properties.Alexander Gavrilov
2019-09-14Rigify: replace rigs with new implementations using the new base rig.Alexander Gavrilov
Spine is split into parts. Limbs and tentacles simply converted. Differential Revision: https://developer.blender.org/D4624
2019-09-14Rigify: update super_chain from the latest 2.79 version by MAD.Alexander Gavrilov
Differential Revision: https://developer.blender.org/D4624
2019-09-14Rigify: redesign generate.py and introduce a base rig class.Alexander Gavrilov
The main goals are to provide an official way for rigs to interact in a structured way, and to remove mode switching within rigs. This involves introducing a base class for rigs that holds rig-to-rig and rig-to-bone references, converting the main generator into a class and passing it to rigs, and splitting the single generate method into multiple passes. For backward compatibility, old rigs are automatically handled via a wrapper that translates between old and new API. In addition, a way to create objects that receive the generate callbacks that aren't rigs is introduced via the GeneratorPlugin class. The UI script generation code is converted into a plugin. Making generic rig 'template' classes that are intended to be subclassed in specific rigs involves splitting operations done in each stage into multiple methods that can be overridden separately. The main callback thus ends up simply calling a sequence of other methods. To make such code cleaner it's better to allow registering those methods as new callbacks that would be automatically called by the system. This can be done via decorators. A new metaclass used for all rig and generate plugin classes builds and validates a table of all decorated methods, and allows calling them all together with the main callback. A new way to switch parents for IK bones based on the new features is introduced, and used in the existing limb rigs. Reviewers: icappiello campbellbarton Differential Revision: https://developer.blender.org/D4624
2019-05-22Rigify: fix the use_global_undo change and fix driver creation for 2.8.Alexander Gavrilov
Using obj.animation_data.drivers[-1] in driver creation is very bad and error prone. After recent change in Blender, that won't even work for drivers on Bone, so fix all such uses.
2019-05-22Rigify: update super_chain to 2.8 and hide most operators from search.Alexander Gavrilov
2019-03-26Rigify: partial revert "Update for changes to Blender"Alexander Gavrilov
This reverts unnecessary renaming from b2b015a396372.
2019-03-24Rigify: properly set custom property defaults and overridable flags.Alexander Gavrilov
Refactor rigs to use the new make_property utility function, and implement new 2.8 specific settings using it. The default value is now important for NLA evaluation, and the override flag will be used by the upcoming static override feature. Default can be backported to 2.79 for 2.8 forward compatibility.
2019-03-14Rigify: add support for user-defined rig packages and related utilities.Alexander Gavrilov
As suggested by @icappielo, and after discussion with @meta-androcto, I start a public request to commit third-party contributions already accepted to https://github.com/eigen-value/rigify/tree/rigify_0.6_beta Specifically, this includes: * User-defined rig package (feature set) support by @pioverfour. This allows users to install pre-packaged rig sets via zip files, which become accessible together with built-in rigs, as discussed in T52758. https://github.com/eigen-value/rigify/pull/1 * Modularization of python script generation, allowing rigs to add their own utility functions and operators to the generated script. This is critical to make custom rig support really useful. https://github.com/eigen-value/rigify/pull/5 * The utils.py file is split into multiple modules with a backward compatibility proxy for old functions. * Automatic verification that different rigs don't try to create different rig settings with the same name to alleviate increased risk of namespace conflicts with custom rigs. https://github.com/eigen-value/rigify/pull/7 * New utility class that implements bone layer selection UI. https://github.com/eigen-value/rigify/pull/6 * New utilities to replace copy & pasted boilerplate code for creating custom properties, constraints and drivers. https://github.com/eigen-value/rigify/pull/11 Some other random changes by MAD have likely slipped through. These changes have already been extensively discussed and accepted into the branch by @luciorossi, so I see no reason not to commit them to the official repository to be tested during 2.8 beta. Reviewers: icappiello Differential Revision: https://developer.blender.org/D4364
2019-03-12Update for changes to BlenderCampbell Barton
2019-03-07Rigify: experimental super chain cleanupLucio Rossi
2019-02-21super limb fixesLucio Rossi
2018-11-15Rigify: fix incorrect constraints in super_face to avoid error spam.Alexander Gavrilov
In 2.8 depsgraph prints a lot of error messages if constraints try to reference non-existant bones, which slows things down if nothing else.
2018-10-23Rigify: Fix collections/layersDalai Felinto
Now all the widget elements are in the Widgets collection. And the collection is hidden for the viewport. There is one thing still not fully working, but it is a bug in Blender I believe. Basically not all the custom bones are shown until you go to an object that has its mesh and toggle in and out of edit mode.
2018-10-22Rigify: More updates for 2.8 APIDalai Felinto
With those changes the addon is working in some functional state. Thus I'm bumping its version to 2.80. TODOS: * Handle collections (put all the new objects in a collection). * We should also replace the old WGT_LAYERS with subcollections. * Move toolshelf operators out of there (make tools or move to sidebar).
2018-10-22Rigify: Fixup from original 2.80 convertionDalai Felinto
This fix an error introduced on fe90ef2b4.
2018-10-19Merge branch 'master' into blender2.8Brecht Van Lommel
2018-10-19Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3746
2018-09-07Merge branch 'master' into blender2.8Campbell Barton
2018-09-07Cleanup: trailing spaceCampbell Barton
2018-08-10rigify: update for Blender 2.8Ines Almeida
2017-12-05fix T53356: update bbone_in bbone_out props to bbone_easein bbone_easeoutLucio Rossi
2017-12-05fix T53355: missing Rot2Pole switch operator when Rigify is disabledLucio Rossi
2017-10-25T53019 fix paw toe bones following foot ctrl when IK_Stretch=0Lucio Rossi
2017-07-25Rigify 0.5: cleanup trailing spaces in super_face.pyLucio Rossi
2017-07-24Rigify 0.5: new features, Animation Tools and Quat/Euler converterLucio Rossi
small fixes & UI improvements