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2017-06-10Rigify 0.5 advanced generation options, fixes and improvements. removed ↵Lucio Rossi
CREDITS and README files
2017-06-08Rigify 0.5 metarig fixes, advanced generation options, code cleanupLucio Rossi
2017-06-01Rigify 0.5 general maintenance and bug fixingLucio Rossi
2017-06-01Rigify 0.5 general maintenance and bug fixingLucio Rossi
2017-05-14Rigify 0.5 Bone Groups and Selection Sets supportLucio Rossi
2017-05-14Rigify 0.5 with legacy modeLucio Rossi
2017-03-19Cleanup: trailing spaceCampbell Barton
2017-01-08rigify fix panel context T50357 thanks angavrilovmeta-androcto
2015-01-22Fix: replaced Python module "imp" with "implib"Sybren A. Stvel
Python 3.4.0 deprecated the "imp" module, and replaced it with "importlib". This changes imp.reload() into implib.reload(). Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D1016
2014-11-06use identity compare for None/True/FalseCampbell Barton
2014-10-13Add missing 'bl_category' field to 3DView tool panel of rigify addon.Bastien Montagne
2014-09-26Rigify: new additions from PitchiPoy Animation Productions.Nathan Vegdahl
PitchiPoy Animation Productions is sharing its custom rig types with the Blender community at large. The new rig types all start with "pitchipoy." and are used in PitchiPoy's productions. Of particular interest is a face rig type for auto-rigging faces. Other rig types include: - Tentacles - Fingers - Arms/Legs - Spine/Torso Many thanks to PitchiPoy for their hard work and for sharing this back!
2014-04-17Add bl_category to 3DView panel.Bastien Montagne
2013-04-24Rigify bugfix: dev tools panel was displayed regardless of mode.Nathan Vegdahl
Thanks to Sanc Tuary for the bug report! Bug #35040
2013-02-19fix for rigify unregisterCampbell Barton
2013-02-17In rigify dev tools added a button to generate widget-creation code.Nathan Vegdahl
2013-02-17correct error in rigify, fix from Irie Shinsuke.Campbell Barton
2013-02-17Rigify: added a developers tools panel.Nathan Vegdahl
Contains buttons for operators that are useful when developing for Rigify. For now, it's buttons that generate python code for recreating selected armatures.
2013-02-16Rigify: changed rig type API. Disabled delta rig type.Nathan Vegdahl
I have updated the rig type API to be a bit clearer based on my interactions with Kfir from PitchiPoy. I've also disabled the "delta" rig type, as it is very obscure and mostly just confuses people.
2013-02-16Rigify: updated naming schemes for control bones.Nathan Vegdahl
This required changes to both the default human metarig and some of the rig types. This updates the naming scheme to match new best-practices, as per the CGCookie Flexrig.
2013-02-16Rigify: removed "from rigfy import X" statements where possible.Nathan Vegdahl
This makes it much easier for e.g. someone to branch Rigify for custom purposes, since there won't be weird name conflicts. Also changed from using __import__() for dynamic imports to using importlib.import_module(). This simplifies the code and should be more robust. Finally, misc pep8 cleanups.
2013-02-15Bunch of bug fixes.Nathan Vegdahl
The biggest fixes relate to keeping ID data modification out of draw methods. This was breaking Rigify with the current API. Secondary fix was to move widget meshes to match the bones, even if the widget meshes already exist. It's nice for when the user is progressively tweaking the metarig.
2013-02-15Fix [#34253] UIList resize, resizes wrong list II/IIBastien Montagne
When using default UI_UL_list, one should always spully a custom ID, else collision inside an area are quite likely...
2013-02-15minor code cleanupCampbell Barton
2013-02-15add button to initialize armature layers, since this isn't allowed on draw ↵Campbell Barton
anymore.
2012-12-28Updated to use UI_UL_list as template_list...Bastien Montagne
2012-07-03Style edit (mostly), use """ for docstrings (not ''').Bastien Montagne
2012-05-26use python3 set syntaxCampbell Barton
2012-04-06Testing to see if I can commit.Nathan Vegdahl
2012-02-08code cleanup: style and typo - some edits to bypass the comments spell checker.Campbell Barton
2012-01-19minor adjustmentsCampbell Barton
- dont import * - dont use builtin names for vars - strip trailing white space
2012-01-19- Removed dots from the end of descriptionSergey Sharybin
- Check for keymap availability to suppress warning messages when running blender in background mode
2012-01-04use sets for checking against multiple values.Campbell Barton
2012-01-01set as pep8, only minor editsCampbell Barton
2011-08-27Addon UI Cleanup, Part 2Thomas Dinges
* You only have to do layout.prop if you want 1 property, no need for row then! * Use col, row, sub as variable names, not colsub, rowsub, row2 etc please. * Povray Addon: Still used a lot of splits, you need no split when you only have 1 column!
2011-08-08use sets rather then tuples for if checks, python optimizes this case.Campbell Barton
2011-07-11cleanupCampbell Barton
- remove/comment unused variables - remove unused imports - fixed some bugs using incorrect variables
2011-06-19Rig layers can now be organized into rows by the user, for nicer layout.Nathan Vegdahl
2011-06-19Rigify: users can now specify layer names in the metarig armature properties.Nathan Vegdahl
The layer names are then used in creating the custom rig layer UI. This is useful for users that do not want to--or do not have the knowledge to--edit the generated python script by hand. It is also handy even for more advanced users when regerating the rig over and over (which over-writes the script and any hand-made edits). Also misc bug fixes in some of the rig types.
2011-03-21dont import UI directly, get classes via bpy.typesCampbell Barton
2011-03-10Rigify:Nathan Vegdahl
Clean-up of the IK/FK snapping code. Should be much more maintainable now. Also changed rig id generation. Rig id's now consist of a random alphanumeric string 8 characters long, with the smallest 8 digits of seconds since the epoc (in hex) at the time of rig generation appended on the end. This results in a 16-character string that is ludicrously unlikely to have any collisions between rigs. 36^8 * 16^8, with the 16^8 being very well distributed over time. Ah... paranoia.
2011-03-10Rigify:Nathan Vegdahl
- Added IK/FK snapping (both directions) for legs. - Cleaned up another operator so that it works with undo. - PEP8 cleanups.
2011-03-09Added IK -> FK snapping in rigify arms.Nathan Vegdahl
Also cleaned up how some of the operators work. They weren't playing nice with undo.
2011-02-11all modules now register and unregister without errors.Campbell Barton
2011-02-11rigify update for manual registeration.Campbell Barton
2011-02-11add in module register calls (first pass, batch replace, will test each ↵Campbell Barton
addon next).
2010-12-23fix for rigify with data editing restriction, store runtime props in the ↵Campbell Barton
window manager.
2010-12-23use imp.reload() rather then reload().Campbell Barton
2010-11-17Adding the Rigify addon to svn.Nathan Vegdahl