Age | Commit message (Collapse) | Author |
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This rig replaces the old spine rig, and has a super-set of the old spine's
features. The main new features are:
1. A separate over-all control for translation. Due to the pivot slide
feature of the spine, it didn't really make sense to have one of the
spine bones be the control for translation, so I broke that out
into a separate control. This control also acts as a root of the
spine in general, including for scaling and rotation. If you
want to grab the entire spine as one unit, this is how to do it.
2. The spine can now have more than two control bones. The rigger
can specify an arbitrary number of the spine bones to be
turned into controls upon rig generation.
Controls that are not at the end points of the spine
are optionally (via an animatable switch) auto-rotated by the
the end point controls, so animators can ignore them when they
do not require that level of control.
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copy_chain.
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This is useful for bone chains that need their parent-child relationships
preserved exactly. For example, bbone chains, and chains that users want to
use auto-ik on.
Also moved the 'copy' rig type to the basic collection. This will break
some existing metarigs, but it is very easy to fix. Just change the 'copy'
rig type on bones that use it to 'basic.copy'.
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Matrix().Scale --> Matrix.Scale
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the rig.
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- Flipped the roll values on the default human metarig spine and neck. This
makes bending the rig forward have a positive rotation value, and bending
back have a negative one. More in line with user expectations.
- Improved get_pose_matrix_in_other_space() to account for bones with
"inherit rotation" and/or "inherit scale" turned off.
- Added a text file giving credit to people who have contributed to Rigify
financially or otherwise.
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Moved operator registration for rig UI into the register function. Not
really necessary, since the generated script doesn't act as an addon. But
it keeps everything in one place.
Also added an unregister function for absolutely no reason.
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Clean-up of the IK/FK snapping code. Should be much more maintainable now.
Also changed rig id generation. Rig id's now consist of a random
alphanumeric string 8 characters long, with the smallest 8 digits of seconds
since the epoc (in hex) at the time of rig generation appended on the end.
This results in a 16-character string that is ludicrously unlikely to
have any collisions between rigs. 36^8 * 16^8, with the 16^8 being very well
distributed over time. Ah... paranoia.
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- Added IK/FK snapping (both directions) for legs.
- Cleaned up another operator so that it works with undo.
- PEP8 cleanups.
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Also cleaned up how some of the operators work. They weren't playing nice
with undo.
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So far just IK->FK for biped.arm.
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setup (not yet added to the default human metarig).
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Just required some misc updates due to python API changes.
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addon next).
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update_tag() tags for depsgraph update only, update() executes normal recalculation and creates edge data.
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in bl_info
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READ THIS TO AVOID A LOT OF WORK!
New way of linking to tracker pages: just use the parameter "aid" (artifact ID),
to avoid a lot of manual updates later in wiki and svn.
Example:
=========
OLD WAY TO LINK TO TRACKER
-----------------------------
Complete url of a script in Upload
http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=467
If we move this in contrib this url will become
http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=468
467 becomes 468, so we have to update this in wiki page.
Later on, when this moves into Trunk, the url will become
http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=469
468 becomes 469, so we have to update the url in wiki page and svn.
Annoying!
NEW WAY TO LINK TO TRACKER
-----------------------------
Best way to link to tracker page is using:
http://projects.blender.org/tracker/index.php?func=detail&aid=25349
Use "func=detail"
Use "aid" (which is the "artifact ID")
DON'T use "group_id" (which is the project ID, bf-extensions is project 153)
DON'T use "atid" (which is the "artifacts tracker ID")
Like this, the url is unique, and we will avoid to update wiki pages and svn after moving pages
[[Split portion of a mixed commit.]]
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window manager.
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python UI for the generated rig.
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and how to write your own rig types.
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single-bone chains. Now it refuses single-bone chains.
- IK arm and leg rigs now set the pole angle offset more precisely, so that
the arm/leg doesn't shift in the default pose when switching between IK/FK.
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