Age | Commit message (Collapse) | Author |
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All features are available on Blender 2.8
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Below features are available for now.
* Copy/Paste UV
* Transfer UV
* Flip/Rotate UV
* Mirror UV
* Move UV
* UVW
Also, Magic UV remains to work at Blender 2.7x by the legacy code.
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* Bulit-in menu preferences
* Add-on updater
* Copy/Paste UV
* Add option "[New]" for pasting to newly allocated UV map
* Add option "[All]" for pasting all UV maps at once
* Align UV
* Add option "Mesh Influence"
* World Scale UV
* Add mode option "Manual" to allow the user specify the density manually
* Improve UI
* Cleanup documents
* Fix bugs
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Differential Revision: https://developer.blender.org/D3746
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Fixed bugs
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* Add features
- Align UV Cursor
- UV Cursor Location
- Align UV
- Smooth UV
- UV Inspection
- Select UV
- Texture Wrap
- UV Sculpt
* Improve features
- Copy/Paste UV: Add menu to UV/Image Editor
- World Scale UV: Add information about Texel Density
- UV Bounding Box: Add option "Bound"
- Texture Projection: Add option "Assign UVMap"
- UVW: Add option "Assign UVMap"
* Improve UI
* Fixed bugs
* Optimization/Refactoring
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UV
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Bump version to 4.3.1
Replace the deprecated imp calls with importlib
Imports as tuples
Some minor cleanup
Fix crash with MUV_TexProjProject by checking for edit mode,
add a poll for active object of type Mesh
Fix crash with MUV_PreserveUVAspect not having an image
in the faces loop tex data in certain cases
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Initial commit to addons release.
Task: T51064
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