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AgeCommit message (Collapse)Author
2022-09-08Merge branch 'master' into xr-devxr-devPeter Kim
2022-07-28VR Scene Inspection: replace deprecated bgl moduleGermano Cavalcante
Part of T80730
2022-06-09Merge branch 'master' into xr-devPeter Kim
2022-06-03Cleanup: remove <pep8 compliant> commentCampbell Barton
This is no longer necessary, see: T98554.
2022-03-25Merge branch 'master' into xr-devPeter Kim
2022-03-25VR: Add "Camera Landmark from Session" operatorPeter Kim
Creates a new camera and "Custom Object"-type landmark from the VR headset pose. In contrast to the existing "Landmark from Session" operator that only saves the headset rotation around the global z-axis, this preserves the exact rotation of the headset by assigning it to the newly-created camera (although the landmark itself still only inherits the z-rotation component).
2022-03-15Merge branch 'master' into xr-devPeter Kim
2022-03-15VR: Fix camera rotation when added from landmarkPeter Kim
2022-02-20VR: Motion CapturePeter Kim
https://developer.blender.org/D13102
2022-02-20VR: Customizable ActionsPeter Kim
https://developer.blender.org/D13421
2022-02-11File headers: use SPDX license identifiersCampbell Barton
See T95597
2021-12-01Cleanup: trailing space & tabs to spacesCampbell Barton
2021-10-26VR: Default Actions, Controller VisualizationPeter Kim
This updates the VR Scene Inspection add-on with functionality for loading and using default controller actions, including controller poses and haptics, and visualizing VR controllers both in-headset and in the regular 3D viewport. In other words, users can finally view their VR controllers and use them to navigate their scene in VR. Controller actions (enabled by default) are available as an option in the "VR Session" panel. For controller bindings that require OpenXR extensions (Reverb G2, Vive Cosmos, Huawei), there is a new "Action Maps" panel where users can toggle these bindings. Bindings that require extensions are disabled by default since not all OpenXR runtimes may support them, which will lead to an error during action creation at session start. There is also an option in the "Action Maps" panel to use a gamepad (Xbox Controller) instead of motion controllers for VR actions/viewport navigation. In addition to default actions, this update adds new options for VR controller visualization. For in-headset (VR) visualization, controller visibility as well as style (dark/light, ray/no ray) can be set via the "View" panel. For visualization in the regular 3D viewport, there is a new option in the "Viewport Feedback" panel to draw controllers as gizmos, similar to the existing option for the VR camera (headset). Finally, this update also changes the VR Landmark "Custom Camera" type to "Custom Object", so users can specify any object (not just cameras) as a base pose reference, and adds a base scale option for custom object and custom pose-type landmarks. Reviewed By: Severin Differential Revision: https://developer.blender.org/D11271