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2021-12-07Fix T93509: Unintended navigation on Valve IndexPeter Kim
The input bindings for "grab" navigation on the Valve Index controllers could previously trigger the action even when the user did not intend to do so (i.e. their hand was not actively gripping the sensor). This was resolved by changing the bindings from "/input/squeeze/value" to "/input/squeeze/force" and increasing the input threshold from 0.3 to 0.5. Thanks to sybren for testing.
2021-12-01Cleanup: trailing space & tabs to spacesCampbell Barton
2021-11-01Fix UI message.Bastien Montagne
2021-10-26VR: Default Actions, Controller VisualizationPeter Kim
This updates the VR Scene Inspection add-on with functionality for loading and using default controller actions, including controller poses and haptics, and visualizing VR controllers both in-headset and in the regular 3D viewport. In other words, users can finally view their VR controllers and use them to navigate their scene in VR. Controller actions (enabled by default) are available as an option in the "VR Session" panel. For controller bindings that require OpenXR extensions (Reverb G2, Vive Cosmos, Huawei), there is a new "Action Maps" panel where users can toggle these bindings. Bindings that require extensions are disabled by default since not all OpenXR runtimes may support them, which will lead to an error during action creation at session start. There is also an option in the "Action Maps" panel to use a gamepad (Xbox Controller) instead of motion controllers for VR actions/viewport navigation. In addition to default actions, this update adds new options for VR controller visualization. For in-headset (VR) visualization, controller visibility as well as style (dark/light, ray/no ray) can be set via the "View" panel. For visualization in the regular 3D viewport, there is a new option in the "Viewport Feedback" panel to draw controllers as gizmos, similar to the existing option for the VR camera (headset). Finally, this update also changes the VR Landmark "Custom Camera" type to "Custom Object", so users can specify any object (not just cameras) as a base pose reference, and adds a base scale option for custom object and custom pose-type landmarks. Reviewed By: Severin Differential Revision: https://developer.blender.org/D11271