From 0650f599aa174ea79c75bd4825696c1a9f56aeb2 Mon Sep 17 00:00:00 2001 From: Julien Duroure Date: Mon, 4 May 2020 17:03:35 +0200 Subject: glTF importer: better material names when using color vertex --- io_scene_gltf2/__init__.py | 2 +- io_scene_gltf2/blender/imp/gltf2_blender_material.py | 2 -- 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index 666883f4..1fa5b375 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -15,7 +15,7 @@ bl_info = { 'name': 'glTF 2.0 format', 'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors', - "version": (1, 2, 70), + "version": (1, 2, 71), 'blender': (2, 83, 9), 'location': 'File > Import-Export', 'description': 'Import-Export as glTF 2.0', diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_material.py b/io_scene_gltf2/blender/imp/gltf2_blender_material.py index 1071f7f1..bb3cea09 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_material.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_material.py @@ -33,8 +33,6 @@ class BlenderMaterial(): name = pymaterial.name if name is None: name = "Material_" + str(material_idx) - if vertex_color is not None: - name += "_" + vertex_color mat = bpy.data.materials.new(name) pymaterial.blender_material[vertex_color] = mat.name -- cgit v1.2.3