From 7cc963d96c2dd4fc4102750b843f2ba8688c6f24 Mon Sep 17 00:00:00 2001 From: Julien Duroure Date: Sat, 8 Aug 2020 14:54:58 +0200 Subject: glTF: fix rst doc Thanks nutti --- io_scene_gltf2/__init__.py | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index bcdb9cf0..e3cd2918 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -15,7 +15,7 @@ bl_info = { 'name': 'glTF 2.0 format', 'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors', - "version": (1, 3, 44), + "version": (1, 3, 45), 'blender': (2, 90, 0), 'location': 'File > Import-Export', 'description': 'Import-Export as glTF 2.0', @@ -114,10 +114,10 @@ class ExportGLTF2_Base: export_image_format: EnumProperty( name='Images', items=(('AUTO', 'Automatic', - 'Save PNGs as PNGs and JPEGs as JPEGs.\n' + 'Save PNGs as PNGs and JPEGs as JPEGs. ' 'If neither one, use PNG'), ('JPEG', 'JPEG Format (.jpg)', - 'Save images as JPEGs. (Images that need alpha are saved as PNGs though.)\n' + 'Save images as JPEGs. (Images that need alpha are saved as PNGs though.) ' 'Be aware of a possible loss in quality'), ), description=( @@ -276,8 +276,8 @@ class ExportGLTF2_Base: export_nla_strips: BoolProperty( name='Group by NLA Track', description=( - "When on, multiple actions become part of the same glTF animation if\n" - "they're pushed onto NLA tracks with the same name.\n" + "When on, multiple actions become part of the same glTF animation if " + "they're pushed onto NLA tracks with the same name. " "When off, all the currently assigned actions become one glTF animation" ), default=True @@ -868,8 +868,8 @@ class ImportGLTF2(Operator, ImportHelper): description=( 'The glTF format requires discontinuous normals, UVs, and ' 'other vertex attributes to be stored as separate vertices, ' - 'as required for rendering on typical graphics hardware.\n' - 'This option attempts to combine co-located vertices where possible.\n' + 'as required for rendering on typical graphics hardware. ' + 'This option attempts to combine co-located vertices where possible. ' 'Currently cannot combine verts with different normals' ), default=False, @@ -887,15 +887,15 @@ class ImportGLTF2(Operator, ImportHelper): name="Bone Dir", items=( ("BLENDER", "Blender (best for re-importing)", - "Good for re-importing glTFs exported from Blender.\n" + "Good for re-importing glTFs exported from Blender. " "Bone tips are placed on their local +Y axis (in glTF space)"), ("TEMPERANCE", "Temperance (average)", - "Decent all-around strategy.\n" - "A bone with one child has its tip placed on the local axis\n" + "Decent all-around strategy. " + "A bone with one child has its tip placed on the local axis " "closest to its child"), ("FORTUNE", "Fortune (may look better, less accurate)", - "Might look better than Temperance, but also might have errors.\n" - "A bone with one child has its tip placed at its child's root.\n" + "Might look better than Temperance, but also might have errors. " + "A bone with one child has its tip placed at its child's root. " "Non-uniform scalings may get messed up though, so beware"), ), description="Heuristic for placing bones. Tries to make bones pretty", @@ -906,7 +906,7 @@ class ImportGLTF2(Operator, ImportHelper): name='Guess Original Bind Pose', description=( 'Try to guess the original bind pose for skinned meshes from ' - 'the inverse bind matrices.\n' + 'the inverse bind matrices. ' 'When off, use default/rest pose as bind pose' ), default=True, -- cgit v1.2.3