From 22e76bba29b451f83e496d0b04f545c71e0daeba Mon Sep 17 00:00:00 2001 From: Julien Duroure Date: Thu, 24 Jan 2019 21:37:16 +0100 Subject: glTF impoter: Fix bad check when node id is 0 --- io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py b/io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py index 095d2a1d..9e632255 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py @@ -53,7 +53,7 @@ class BlenderBoneAnim(): translation_keyframe = loc_gltf_to_blender(values[idx * 3 + 1]) else: translation_keyframe = loc_gltf_to_blender(values[idx]) - if not node.parent: + if node.parent is None: parent_mat = Matrix() else: if not gltf.data.nodes[node.parent].is_joint: -- cgit v1.2.3