From 2b4bf943d0a323e6b0430179cee7fa7ffb5907d3 Mon Sep 17 00:00:00 2001 From: Julien Duroure Date: Tue, 21 Jul 2020 20:16:08 +0200 Subject: glTF exporter: Fix exporting `aspectRatio` for Perspective Cameras Thanks pop! --- io_scene_gltf2/__init__.py | 2 +- io_scene_gltf2/blender/exp/gltf2_blender_gather_cameras.py | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index 9329c556..16fc681e 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -15,7 +15,7 @@ bl_info = { 'name': 'glTF 2.0 format', 'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors', - "version": (1, 3, 32), + "version": (1, 3, 33), 'blender': (2, 90, 0), 'location': 'File > Import-Export', 'description': 'Import-Export as glTF 2.0', diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_cameras.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_cameras.py index 585f0be3..bb211fe2 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_cameras.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_cameras.py @@ -92,18 +92,18 @@ def __gather_perspective(blender_camera, export_settings): width = bpy.context.scene.render.pixel_aspect_x * bpy.context.scene.render.resolution_x height = bpy.context.scene.render.pixel_aspect_y * bpy.context.scene.render.resolution_y - perspective.aspectRatio = width / height + perspective.aspect_ratio = width / height if width >= height: if blender_camera.sensor_fit != 'VERTICAL': - perspective.yfov = 2.0 * math.atan(math.tan(blender_camera.angle * 0.5) / perspective.aspectRatio) + perspective.yfov = 2.0 * math.atan(math.tan(blender_camera.angle * 0.5) / perspective.aspect_ratio) else: perspective.yfov = blender_camera.angle else: if blender_camera.sensor_fit != 'HORIZONTAL': perspective.yfov = blender_camera.angle else: - perspective.yfov = 2.0 * math.atan(math.tan(blender_camera.angle * 0.5) / perspective.aspectRatio) + perspective.yfov = 2.0 * math.atan(math.tan(blender_camera.angle * 0.5) / perspective.aspect_ratio) perspective.znear = blender_camera.clip_start perspective.zfar = blender_camera.clip_end -- cgit v1.2.3