From 6ba9c816f3d8b342633cce3f874876f19b19118e Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Mon, 17 Aug 2020 12:00:46 +0200 Subject: Fix syntax error by resolving merge conflict --- io_coat3D/__init__.py | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py index 5679f638..574d9869 100644 --- a/io_coat3D/__init__.py +++ b/io_coat3D/__init__.py @@ -827,21 +827,11 @@ class SCENE_OT_export(bpy.types.Operator): if(node.name.startswith('3DC_') == True): material.material.node_tree.nodes.remove(node) -<<<<<<< HEAD - - for ind, mat_list in enumerate(mod_mat_list): - if(mat_list == '__' + objekti.name): - for ind, mat in enumerate(mod_mat_list[mat_list]): - objekti.material_slots[mod_mat_list[mat_list][ind][0]].material = mod_mat_list[mat_list][ind][1] - -======= - for ind, mat_list in enumerate(mod_mat_list): if(mat_list == '__' + objekti.name): for ind, mat in enumerate(mod_mat_list[mat_list]): objekti.material_slots[mod_mat_list[mat_list][ind][0]].material = mod_mat_list[mat_list][ind][1] - ->>>>>>> 215ebd2a... io_coat3D: support for mac. ignores all types except MESH + bpy.context.scene.render.engine = active_render return {'FINISHED'} -- cgit v1.2.3