From 6f0128c332290c6f3639d4d949d3e06bfaa71022 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 21 Nov 2018 13:30:11 +1100 Subject: Fix T57964: Correct spelling mistakes in ANT Landscape presets This fixes the spelling mistakes that were present in the presets panel of ANT landscape. Spelling mistakes include: Canion -> Canyon Canions -> Canyons Cristaline -> Crystalline Vulcano -> Volcano Please tell me if I have made any mistakes, I am relatively new to using this website. Thanks :) Reviewers: campbellbarton Tags: #addons Differential Revision: https://developer.blender.org/D3971 --- presets/operator/mesh.landscape_add/canion.py | 73 ---------------------- presets/operator/mesh.landscape_add/canions.py | 73 ---------------------- presets/operator/mesh.landscape_add/canyon.py | 73 ++++++++++++++++++++++ presets/operator/mesh.landscape_add/canyons.py | 73 ++++++++++++++++++++++ presets/operator/mesh.landscape_add/cristaline.py | 73 ---------------------- presets/operator/mesh.landscape_add/crystalline.py | 73 ++++++++++++++++++++++ presets/operator/mesh.landscape_add/volcano.py | 73 ++++++++++++++++++++++ presets/operator/mesh.landscape_add/vulcano.py | 73 ---------------------- 8 files changed, 292 insertions(+), 292 deletions(-) delete mode 100644 presets/operator/mesh.landscape_add/canion.py delete mode 100644 presets/operator/mesh.landscape_add/canions.py create mode 100644 presets/operator/mesh.landscape_add/canyon.py create mode 100644 presets/operator/mesh.landscape_add/canyons.py delete mode 100644 presets/operator/mesh.landscape_add/cristaline.py create mode 100644 presets/operator/mesh.landscape_add/crystalline.py create mode 100644 presets/operator/mesh.landscape_add/volcano.py delete mode 100644 presets/operator/mesh.landscape_add/vulcano.py diff --git a/presets/operator/mesh.landscape_add/canion.py b/presets/operator/mesh.landscape_add/canion.py deleted file mode 100644 index 1d63470c..00000000 --- a/presets/operator/mesh.landscape_add/canion.py +++ /dev/null @@ -1,73 +0,0 @@ -import bpy -op = bpy.context.active_operator - -op.ant_terrain_name = 'Landscape' -op.land_material = '' -op.water_material = '' -op.texture_block = '' -op.at_cursor = True -op.smooth_mesh = True -op.tri_face = False -op.sphere_mesh = False -op.subdivision_x = 200 -op.subdivision_y = 200 -op.mesh_size = 2.0 -op.mesh_size_x = 2.0 -op.mesh_size_y = 2.0 -op.random_seed = 5 -op.noise_offset_x = 0.0 -op.noise_offset_y = -0.25 -op.noise_offset_z = 0.0 -op.noise_size_x = 1.0 -op.noise_size_y = 1.25 -op.noise_size_z = 1.0 -op.noise_size = 1.5 -op.noise_type = 'marble_noise' -op.basis_type = '0' -op.vl_basis_type = '0' -op.distortion = 2.0 -op.hard_noise = '1' -op.noise_depth = 12 -op.amplitude = 0.5 -op.frequency = 2.0 -op.dimension = 1.0 -op.lacunarity = 2.0 -op.offset = 1.0 -op.gain = 1.0 -op.marble_bias = '0' -op.marble_sharp = '0' -op.marble_shape = '4' -op.height = 0.6000000238418579 -op.height_invert = False -op.height_offset = 0.0 -op.fx_mixfactor = 0.0 -op.fx_mix_mode = '8' -op.fx_type = '20' -op.fx_bias = '0' -op.fx_turb = 0.0 -op.fx_depth = 3 -op.fx_amplitude = 0.5 -op.fx_frequency = 1.649999976158142 -op.fx_size = 1.5 -op.fx_loc_x = 3.0 -op.fx_loc_y = 2.0 -op.fx_height = 0.25 -op.fx_invert = False -op.fx_offset = 0.05000000074505806 -op.edge_falloff = '2' -op.falloff_x = 4.0 -op.falloff_y = 4.0 -op.edge_level = 0.15000000596046448 -op.maximum = 0.5 -op.minimum = -0.20000000298023224 -op.vert_group = '' -op.strata = 6.0 -op.strata_type = '2' -op.water_plane = False -op.water_level = 0.009999999776482582 -op.remove_double = False -op.show_main_settings = True -op.show_noise_settings = True -op.show_displace_settings = True -op.refresh = True -op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/canions.py b/presets/operator/mesh.landscape_add/canions.py deleted file mode 100644 index cc0402cb..00000000 --- a/presets/operator/mesh.landscape_add/canions.py +++ /dev/null @@ -1,73 +0,0 @@ -import bpy -op = bpy.context.active_operator - -op.ant_terrain_name = 'Landscape' -op.land_material = '' -op.water_material = '' -op.texture_block = '' -op.at_cursor = True -op.smooth_mesh = True -op.tri_face = False -op.sphere_mesh = False -op.subdivision_x = 128 -op.subdivision_y = 128 -op.mesh_size = 2.0 -op.mesh_size_x = 2.0 -op.mesh_size_y = 2.0 -op.random_seed = 600 -op.noise_offset_x = 0.0 -op.noise_offset_y = 0.0 -op.noise_offset_z = 0.0 -op.noise_size_x = 1.0 -op.noise_size_y = 1.0 -op.noise_size_z = 1.0 -op.noise_size = 0.5 -op.noise_type = 'hetero_terrain' -op.basis_type = '2' -op.vl_basis_type = '9' -op.distortion = 1.0 -op.hard_noise = '0' -op.noise_depth = 8 -op.amplitude = 0.5 -op.frequency = 2.0 -op.dimension = 1.0899999141693115 -op.lacunarity = 1.8599998950958252 -op.offset = 0.7700000405311584 -op.gain = 2.0 -op.marble_bias = '1' -op.marble_sharp = '0' -op.marble_shape = '7' -op.height = 0.5 -op.height_invert = False -op.height_offset = -0.0 -op.fx_mixfactor = 0.0 -op.fx_mix_mode = '0' -op.fx_type = '0' -op.fx_bias = '0' -op.fx_turb = 0.0 -op.fx_depth = 0 -op.fx_amplitude = 0.5 -op.fx_frequency = 2.0 -op.fx_size = 1.0 -op.fx_loc_x = 0.0 -op.fx_loc_y = 0.0 -op.fx_height = 0.5 -op.fx_invert = False -op.fx_offset = 0.0 -op.edge_falloff = '3' -op.falloff_x = 8.0 -op.falloff_y = 8.0 -op.edge_level = 0.0 -op.maximum = 0.5 -op.minimum = -0.5 -op.vert_group = '' -op.strata = 2.0 -op.strata_type = '2' -op.water_plane = False -op.water_level = 0.009999999776482582 -op.remove_double = False -op.show_main_settings = True -op.show_noise_settings = True -op.show_displace_settings = True -op.refresh = True -op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/canyon.py b/presets/operator/mesh.landscape_add/canyon.py new file mode 100644 index 00000000..1d63470c --- /dev/null +++ b/presets/operator/mesh.landscape_add/canyon.py @@ -0,0 +1,73 @@ +import bpy +op = bpy.context.active_operator + +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 200 +op.subdivision_y = 200 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 +op.random_seed = 5 +op.noise_offset_x = 0.0 +op.noise_offset_y = -0.25 +op.noise_offset_z = 0.0 +op.noise_size_x = 1.0 +op.noise_size_y = 1.25 +op.noise_size_z = 1.0 +op.noise_size = 1.5 +op.noise_type = 'marble_noise' +op.basis_type = '0' +op.vl_basis_type = '0' +op.distortion = 2.0 +op.hard_noise = '1' +op.noise_depth = 12 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.offset = 1.0 +op.gain = 1.0 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '4' +op.height = 0.6000000238418579 +op.height_invert = False +op.height_offset = 0.0 +op.fx_mixfactor = 0.0 +op.fx_mix_mode = '8' +op.fx_type = '20' +op.fx_bias = '0' +op.fx_turb = 0.0 +op.fx_depth = 3 +op.fx_amplitude = 0.5 +op.fx_frequency = 1.649999976158142 +op.fx_size = 1.5 +op.fx_loc_x = 3.0 +op.fx_loc_y = 2.0 +op.fx_height = 0.25 +op.fx_invert = False +op.fx_offset = 0.05000000074505806 +op.edge_falloff = '2' +op.falloff_x = 4.0 +op.falloff_y = 4.0 +op.edge_level = 0.15000000596046448 +op.maximum = 0.5 +op.minimum = -0.20000000298023224 +op.vert_group = '' +op.strata = 6.0 +op.strata_type = '2' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.remove_double = False +op.show_main_settings = True +op.show_noise_settings = True +op.show_displace_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/canyons.py b/presets/operator/mesh.landscape_add/canyons.py new file mode 100644 index 00000000..cc0402cb --- /dev/null +++ b/presets/operator/mesh.landscape_add/canyons.py @@ -0,0 +1,73 @@ +import bpy +op = bpy.context.active_operator + +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 128 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 +op.random_seed = 600 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 0.5 +op.noise_type = 'hetero_terrain' +op.basis_type = '2' +op.vl_basis_type = '9' +op.distortion = 1.0 +op.hard_noise = '0' +op.noise_depth = 8 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.0899999141693115 +op.lacunarity = 1.8599998950958252 +op.offset = 0.7700000405311584 +op.gain = 2.0 +op.marble_bias = '1' +op.marble_sharp = '0' +op.marble_shape = '7' +op.height = 0.5 +op.height_invert = False +op.height_offset = -0.0 +op.fx_mixfactor = 0.0 +op.fx_mix_mode = '0' +op.fx_type = '0' +op.fx_bias = '0' +op.fx_turb = 0.0 +op.fx_depth = 0 +op.fx_amplitude = 0.5 +op.fx_frequency = 2.0 +op.fx_size = 1.0 +op.fx_loc_x = 0.0 +op.fx_loc_y = 0.0 +op.fx_height = 0.5 +op.fx_invert = False +op.fx_offset = 0.0 +op.edge_falloff = '3' +op.falloff_x = 8.0 +op.falloff_y = 8.0 +op.edge_level = 0.0 +op.maximum = 0.5 +op.minimum = -0.5 +op.vert_group = '' +op.strata = 2.0 +op.strata_type = '2' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.remove_double = False +op.show_main_settings = True +op.show_noise_settings = True +op.show_displace_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/cristaline.py b/presets/operator/mesh.landscape_add/cristaline.py deleted file mode 100644 index 1155758b..00000000 --- a/presets/operator/mesh.landscape_add/cristaline.py +++ /dev/null @@ -1,73 +0,0 @@ -import bpy -op = bpy.context.active_operator - -op.ant_terrain_name = 'Landscape' -op.land_material = '' -op.water_material = '' -op.texture_block = '' -op.at_cursor = True -op.smooth_mesh = True -op.tri_face = False -op.sphere_mesh = True -op.subdivision_x = 256 -op.subdivision_y = 128 -op.mesh_size = 2.0 -op.mesh_size_x = 2.0 -op.mesh_size_y = 2.0 -op.random_seed = 0 -op.noise_offset_x = 0.0 -op.noise_offset_y = 0.0 -op.noise_offset_z = 0.0 -op.noise_size_x = 1.0 -op.noise_size_y = 1.0 -op.noise_size_z = 1.0 -op.noise_size = 1.0 -op.noise_type = 'turbulence_vector' -op.basis_type = '6' -op.vl_basis_type = '0' -op.distortion = 1.0 -op.hard_noise = '0' -op.noise_depth = 1 -op.amplitude = 0.5 -op.frequency = 2.0 -op.dimension = 1.0 -op.lacunarity = 2.0 -op.offset = 1.0 -op.gain = 1.0 -op.marble_bias = '0' -op.marble_sharp = '0' -op.marble_shape = '0' -op.height = 1.0 -op.height_invert = False -op.height_offset = 0.0 -op.fx_mixfactor = 0.0 -op.fx_mix_mode = '0' -op.fx_type = '0' -op.fx_bias = '0' -op.fx_turb = 0.0 -op.fx_depth = 0 -op.fx_amplitude = 0.5 -op.fx_frequency = 1.5 -op.fx_size = 1.0 -op.fx_loc_x = 0.0 -op.fx_loc_y = 0.0 -op.fx_height = 0.5 -op.fx_invert = False -op.fx_offset = 0.0 -op.edge_falloff = '0' -op.falloff_x = 4.0 -op.falloff_y = 4.0 -op.edge_level = 0.0 -op.maximum = 2.0 -op.minimum = -1.0 -op.vert_group = '' -op.strata = 5.0 -op.strata_type = '0' -op.water_plane = False -op.water_level = 0.009999999776482582 -op.remove_double = False -op.show_main_settings = True -op.show_noise_settings = True -op.show_displace_settings = True -op.refresh = True -op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/crystalline.py b/presets/operator/mesh.landscape_add/crystalline.py new file mode 100644 index 00000000..1155758b --- /dev/null +++ b/presets/operator/mesh.landscape_add/crystalline.py @@ -0,0 +1,73 @@ +import bpy +op = bpy.context.active_operator + +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = True +op.subdivision_x = 256 +op.subdivision_y = 128 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 +op.random_seed = 0 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 1.0 +op.noise_type = 'turbulence_vector' +op.basis_type = '6' +op.vl_basis_type = '0' +op.distortion = 1.0 +op.hard_noise = '0' +op.noise_depth = 1 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.offset = 1.0 +op.gain = 1.0 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '0' +op.height = 1.0 +op.height_invert = False +op.height_offset = 0.0 +op.fx_mixfactor = 0.0 +op.fx_mix_mode = '0' +op.fx_type = '0' +op.fx_bias = '0' +op.fx_turb = 0.0 +op.fx_depth = 0 +op.fx_amplitude = 0.5 +op.fx_frequency = 1.5 +op.fx_size = 1.0 +op.fx_loc_x = 0.0 +op.fx_loc_y = 0.0 +op.fx_height = 0.5 +op.fx_invert = False +op.fx_offset = 0.0 +op.edge_falloff = '0' +op.falloff_x = 4.0 +op.falloff_y = 4.0 +op.edge_level = 0.0 +op.maximum = 2.0 +op.minimum = -1.0 +op.vert_group = '' +op.strata = 5.0 +op.strata_type = '0' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.remove_double = False +op.show_main_settings = True +op.show_noise_settings = True +op.show_displace_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/volcano.py b/presets/operator/mesh.landscape_add/volcano.py new file mode 100644 index 00000000..e5c3de29 --- /dev/null +++ b/presets/operator/mesh.landscape_add/volcano.py @@ -0,0 +1,73 @@ +import bpy +op = bpy.context.active_operator + +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 128 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 +op.random_seed = 7 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 1.0 +op.noise_type = 'marble_noise' +op.basis_type = '0' +op.vl_basis_type = '1' +op.distortion = 1.5 +op.hard_noise = '0' +op.noise_depth = 8 +op.amplitude = 0.5 +op.frequency = 1.7999999523162842 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.offset = 1.0 +op.gain = 2.0 +op.marble_bias = '2' +op.marble_sharp = '3' +op.marble_shape = '1' +op.height = 0.6000000238418579 +op.height_invert = False +op.height_offset = 0.0 +op.fx_mixfactor = 0.0 +op.fx_mix_mode = '1' +op.fx_type = '14' +op.fx_bias = '0' +op.fx_turb = 0.5 +op.fx_depth = 2 +op.fx_amplitude = 0.3799999952316284 +op.fx_frequency = 1.5 +op.fx_size = 1.1500000953674316 +op.fx_loc_x = -1.0 +op.fx_loc_y = 1.0 +op.fx_height = 0.5 +op.fx_invert = False +op.fx_offset = 0.05999999865889549 +op.edge_falloff = '3' +op.falloff_x = 2.0 +op.falloff_y = 2.0 +op.edge_level = 0.0 +op.maximum = 1.0 +op.minimum = -1.0 +op.vert_group = '' +op.strata = 5.0 +op.strata_type = '0' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.remove_double = False +op.show_main_settings = True +op.show_noise_settings = True +op.show_displace_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/vulcano.py b/presets/operator/mesh.landscape_add/vulcano.py deleted file mode 100644 index e5c3de29..00000000 --- a/presets/operator/mesh.landscape_add/vulcano.py +++ /dev/null @@ -1,73 +0,0 @@ -import bpy -op = bpy.context.active_operator - -op.ant_terrain_name = 'Landscape' -op.land_material = '' -op.water_material = '' -op.texture_block = '' -op.at_cursor = True -op.smooth_mesh = True -op.tri_face = False -op.sphere_mesh = False -op.subdivision_x = 128 -op.subdivision_y = 128 -op.mesh_size = 2.0 -op.mesh_size_x = 2.0 -op.mesh_size_y = 2.0 -op.random_seed = 7 -op.noise_offset_x = 0.0 -op.noise_offset_y = 0.0 -op.noise_offset_z = 0.0 -op.noise_size_x = 1.0 -op.noise_size_y = 1.0 -op.noise_size_z = 1.0 -op.noise_size = 1.0 -op.noise_type = 'marble_noise' -op.basis_type = '0' -op.vl_basis_type = '1' -op.distortion = 1.5 -op.hard_noise = '0' -op.noise_depth = 8 -op.amplitude = 0.5 -op.frequency = 1.7999999523162842 -op.dimension = 1.0 -op.lacunarity = 2.0 -op.offset = 1.0 -op.gain = 2.0 -op.marble_bias = '2' -op.marble_sharp = '3' -op.marble_shape = '1' -op.height = 0.6000000238418579 -op.height_invert = False -op.height_offset = 0.0 -op.fx_mixfactor = 0.0 -op.fx_mix_mode = '1' -op.fx_type = '14' -op.fx_bias = '0' -op.fx_turb = 0.5 -op.fx_depth = 2 -op.fx_amplitude = 0.3799999952316284 -op.fx_frequency = 1.5 -op.fx_size = 1.1500000953674316 -op.fx_loc_x = -1.0 -op.fx_loc_y = 1.0 -op.fx_height = 0.5 -op.fx_invert = False -op.fx_offset = 0.05999999865889549 -op.edge_falloff = '3' -op.falloff_x = 2.0 -op.falloff_y = 2.0 -op.edge_level = 0.0 -op.maximum = 1.0 -op.minimum = -1.0 -op.vert_group = '' -op.strata = 5.0 -op.strata_type = '0' -op.water_plane = False -op.water_level = 0.009999999776482582 -op.remove_double = False -op.show_main_settings = True -op.show_noise_settings = True -op.show_displace_settings = True -op.refresh = True -op.auto_refresh = True -- cgit v1.2.3