From 896eaa753e82c4bf217ed7cc5f044bec71b306fc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vil=C3=A9m=20Duha?= Date: Sat, 23 Jan 2021 22:56:19 +0100 Subject: BlenderKit: fix back-side snapping. also remove forgotten prints. --- blenderkit/ui.py | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/blenderkit/ui.py b/blenderkit/ui.py index 60ffa812..8d39b56f 100644 --- a/blenderkit/ui.py +++ b/blenderkit/ui.py @@ -907,7 +907,6 @@ def mouse_raycast(context, mx, my): r = context.region rv3d = context.region_data coord = mx, my - print(dir(rv3d)) # get the ray from the viewport and mouse view_vector = view3d_utils.region_2d_to_vector_3d(r, rv3d, coord) if rv3d.view_perspective == 'CAMERA' and rv3d.is_perspective == False: @@ -919,12 +918,14 @@ def mouse_raycast(context, mx, my): ray_target = ray_origin + (view_vector * 1000000000) - print(view_vector, ray_origin) vec = ray_target - ray_origin has_hit, snapped_location, snapped_normal, face_index, object, matrix = deep_ray_cast( bpy.context.view_layer.depsgraph, ray_origin, vec) - print(has_hit) + + #backface snapping inversion + if view_vector.angle(snapped_normal)