From a84f9f5ff43f9291458cff2ce8583a956d054900 Mon Sep 17 00:00:00 2001 From: Julien Duroure Date: Fri, 29 Apr 2022 08:33:47 +0200 Subject: glTF exporter: code cleanup --- io_scene_gltf2/__init__.py | 2 +- io_scene_gltf2/blender/exp/gltf2_blender_extract.py | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index c2cd82b3..f41a0add 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -4,7 +4,7 @@ bl_info = { 'name': 'glTF 2.0 format', 'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors', - "version": (3, 2, 36), + "version": (3, 2, 37), 'blender': (3, 1, 0), 'location': 'File > Import-Export', 'description': 'Import-Export as glTF 2.0', diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py index cbb98cc0..d677cba8 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py @@ -387,8 +387,8 @@ def __get_positions(blender_mesh, key_blocks, armature, blender_object, export_s # Transform for skinning if armature and blender_object: - apply_matrix = armature.matrix_world.inverted_safe() @ blender_object.matrix_world - loc_transform = armature.matrix_world @ apply_matrix + # apply_matrix = armature.matrix_world.inverted_safe() @ blender_object.matrix_world + # loc_transform = armature.matrix_world @ apply_matrix loc_transform = blender_object.matrix_world locs[:] = __apply_mat_to_all(loc_transform, locs) -- cgit v1.2.3