From ad2ee4cd6f97d2bfbe6a77e76baa5ad4de8e4b34 Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Wed, 27 Mar 2019 08:52:53 +0100 Subject: Fix T62984: Backtrace when importing FBX file from the Unity asset store. Although we had no way to reproduce the issue, that fix indeed seems needed from code logic point of view. Investigation and patch by Pete Chown (@PeteX), thanks! --- io_scene_fbx/__init__.py | 2 +- io_scene_fbx/import_fbx.py | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index fddeda6c..569613fc 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (3, 10, 0), + "version": (3, 10, 1), "blender": (2, 79, 1), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py index a8185207..2fa9f637 100644 --- a/io_scene_fbx/import_fbx.py +++ b/io_scene_fbx/import_fbx.py @@ -717,7 +717,7 @@ def blen_read_animations(fbx_tmpl_astack, fbx_tmpl_alayer, stacks, scene, anim_o id_data = item.bl_obj # XXX Ignore rigged mesh animations - those are a nightmare to handle, see note about it in # FbxImportHelperNode class definition. - if id_data.type == 'MESH' and id_data.parent and id_data.parent.type == 'ARMATURE': + if id_data and id_data.type == 'MESH' and id_data.parent and id_data.parent.type == 'ARMATURE': continue if id_data is None: continue -- cgit v1.2.3