From d0fa5bc86185a32acbf9ea79ea209d9d8a1f2935 Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Tue, 2 Aug 2022 16:25:50 -0500 Subject: Tissue: Use vertex color functions instead of operators Needed after rB44aa9e40ffe40c0b2. --- mesh_tissue/weight_tools.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/mesh_tissue/weight_tools.py b/mesh_tissue/weight_tools.py index 2736945e..8576b88c 100644 --- a/mesh_tissue/weight_tools.py +++ b/mesh_tissue/weight_tools.py @@ -2513,7 +2513,7 @@ class vertex_group_to_vertex_colors(Operator): bpy.ops.object.mode_set(mode='OBJECT') group_name = obj.vertex_groups[group_id].name - bpy.ops.mesh.vertex_color_add() + me.vertex_colors.new() colors_id = obj.data.vertex_colors.active_index colors_name = group_name @@ -2694,8 +2694,8 @@ class curvature_to_vertex_groups(Operator): def execute(self, context): bpy.ops.object.mode_set(mode='OBJECT') - bpy.ops.mesh.vertex_color_add() vertex_colors = context.active_object.data.vertex_colors + vertex_colors.new() vertex_colors[-1].active = True vertex_colors[-1].active_render = True vertex_colors[-1].name = "Curvature" @@ -2706,7 +2706,7 @@ class curvature_to_vertex_groups(Operator): blur_iterations=self.blur_iterations, clean_angle=self.max_angle, dirt_angle=self.min_angle) bpy.ops.object.vertex_colors_to_vertex_groups(invert=self.invert) - bpy.ops.mesh.vertex_color_remove() + vertex_colors.remove(vertex_colors.active) return {'FINISHED'} class face_area_to_vertex_groups(Operator): -- cgit v1.2.3