From d31e18010473151e9f51afd5b5b9e425c46c038f Mon Sep 17 00:00:00 2001 From: Julien Duroure Date: Sat, 15 Dec 2018 06:56:03 +0100 Subject: glTF importer: Fix bad socket used in node tree for vertex color --- .../blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py index 5fd9d1a2..1854f45d 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py @@ -65,7 +65,7 @@ class BlenderKHR_materials_pbrSpecularGlossiness(): attribute_node.location = -500, 0 # links - node_tree.links.new(diffuse.inputs[0], attribute_node.outputs[1]) + node_tree.links.new(diffuse.inputs[0], attribute_node.outputs[0]) elif pbrSG['diffuse_type'] == gltf.TEXTURE_FACTOR: -- cgit v1.2.3