From d4752a5d6c5c7ea1da7e1f19f0f2cb7adb663cc4 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 4 Sep 2017 22:13:30 +1000 Subject: Resolve naming collision Were using names from templates, tsk. --- lighting_dynamic_sky.py | 2 +- materials_utils/texture_rename.py | 1 - 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/lighting_dynamic_sky.py b/lighting_dynamic_sky.py index f07d5160..f5358a45 100644 --- a/lighting_dynamic_sky.py +++ b/lighting_dynamic_sky.py @@ -427,7 +427,7 @@ def draw_world_settings(col, context): class Dynapanel(Panel): bl_label = "Dynamic sky" - bl_idname = "SCENE_PT_layout" + bl_idname = "DYNSKY_PT_tools" bl_space_type = 'VIEW_3D' bl_region_type = 'TOOLS' bl_context = "objectmode" diff --git a/materials_utils/texture_rename.py b/materials_utils/texture_rename.py index ac728b70..c803295e 100644 --- a/materials_utils/texture_rename.py +++ b/materials_utils/texture_rename.py @@ -88,7 +88,6 @@ class TEXTURE_OT_patern_rename(Operator): class TEXTURE_PT_rename_panel(Panel): # Creates a Panel in the scene context of the properties editor bl_label = "Texture Rename" - bl_idname = "SCENE_PT_layout" bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "texture" -- cgit v1.2.3