From 6e5f4cc63e76606bc762d1850df0d2a4dfe9e042 Mon Sep 17 00:00:00 2001 From: CoDEmanX Date: Fri, 9 May 2014 15:54:21 +0200 Subject: ANT Landscape addon: Fix normals As suggested by meta-androcto: http://blenderartists.org/forum/showthread.php?336209-ANT-Landscape-generates-terrain-with-incorrect-normals --- add_mesh_ant_landscape.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'add_mesh_ant_landscape.py') diff --git a/add_mesh_ant_landscape.py b/add_mesh_ant_landscape.py index 25fe5d3c..2b09b6a7 100644 --- a/add_mesh_ant_landscape.py +++ b/add_mesh_ant_landscape.py @@ -775,7 +775,7 @@ class landscape_add(bpy.types.Operator): # create mesh object obj = create_mesh_object(context, verts, [], faces, "Landscape") bpy.ops.object.mode_set(mode='EDIT') - bpy.ops.mesh.normals_make_consistent(inside=False) + bpy.ops.mesh.normals_make_consistent(inside=True) bpy.ops.object.mode_set(mode='OBJECT') # sphere, remove doubles if self.SphereMesh !=0: -- cgit v1.2.3