From cbda8c112967fb3b812a601edc2b036a5cc6e134 Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Mon, 9 Nov 2015 21:46:07 +0100 Subject: UI message fixes (no end point) and style cleanup ('' for data [like enums etc.], "" for text, in our py style). --- io_anim_bvh/import_bvh.py | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'io_anim_bvh') diff --git a/io_anim_bvh/import_bvh.py b/io_anim_bvh/import_bvh.py index 29d2b41c..7549c1fd 100644 --- a/io_anim_bvh/import_bvh.py +++ b/io_anim_bvh/import_bvh.py @@ -79,7 +79,7 @@ class BVH_Node: self.anim_data = [(0, 0, 0, 0, 0, 0)] def __repr__(self): - return ('BVH name:"%s", rest_loc:(%.3f,%.3f,%.3f), rest_tail:(%.3f,%.3f,%.3f)' % + return ("BVH name: '%s', rest_loc:(%.3f,%.3f,%.3f), rest_tail:(%.3f,%.3f,%.3f)" % (self.name, self.rest_head_world.x, self.rest_head_world.y, self.rest_head_world.z, self.rest_head_world.x, self.rest_head_world.y, self.rest_head_world.z)) @@ -624,22 +624,22 @@ def load(context, import time t1 = time.time() - print('\tparsing bvh %r...' % filepath, end="") + print("\tparsing bvh %r..." % filepath, end="") bvh_nodes, bvh_frame_time, bvh_frame_count = read_bvh(context, filepath, rotate_mode=rotate_mode, global_scale=global_scale) - print('%.4f' % (time.time() - t1)) + print("%.4f" % (time.time() - t1)) scene = context.scene frame_orig = scene.frame_current # Broken BVH handling: guess frame rate when it is not contained in the file. if bvh_frame_time is None: - report({'WARNING'}, 'The BVH file did not contain frame duration in its MOTION ' - 'section, assuming the BVH and Blender scene have the same ' - 'frame rate.') + report({'WARNING'}, "The BVH file did not contain frame duration in its MOTION " + "section, assuming the BVH and Blender scene have the same " + "frame rate") bvh_frame_time = scene.render.fps_base / scene.render.fps # No need to scale the frame rate, as they're equal now anyway. use_fps_scale = False @@ -656,7 +656,7 @@ def load(context, use_fps_scale) t1 = time.time() - print('\timporting to blender...', end="") + print("\timporting to blender...", end="") bvh_name = bpy.path.display_name_from_filepath(filepath) @@ -693,8 +693,8 @@ def _update_scene_fps(context, report, bvh_frame_time): # Broken BVH handling: prevent division by zero. if bvh_frame_time == 0.0: - report({'WARNING'}, 'Unable to update scene frame rate, as the BVH file ' - 'contains a zero frame duration in its MOTION section.') + report({'WARNING'}, "Unable to update scene frame rate, as the BVH file " + "contains a zero frame duration in its MOTION section") return scene = context.scene @@ -702,7 +702,7 @@ def _update_scene_fps(context, report, bvh_frame_time): new_fps = 1.0 / bvh_frame_time if scene.render.fps != new_fps or scene.render.fps_base != 1.0: - print('\tupdating scene FPS (was %f) to BVH FPS (%f)' % (scene_fps, new_fps)) + print("\tupdating scene FPS (was %f) to BVH FPS (%f)" % (scene_fps, new_fps)) scene.render.fps = new_fps scene.render.fps_base = 1.0 @@ -712,8 +712,8 @@ def _update_scene_duration(context, report, bvh_frame_count, bvh_frame_time, fra """Extend the scene's duration so that the BVH file fits in its entirety.""" if bvh_frame_count is None: - report({'WARNING'}, 'Unable to extend the scene duration, as the BVH file does not ' - 'contain the number of frames in its MOTION section.') + report({'WARNING'}, "Unable to extend the scene duration, as the BVH file does not " + "contain the number of frames in its MOTION section") return # Not likely, but it can happen when a BVH is just used to store an armature. -- cgit v1.2.3